Author Topic: Calamity! Wherein lies the problem?  (Read 3120 times)

0 Members and 1 Guest are viewing this topic.

Offline Silent Warrior

  • 27
  • My thoughts go where no one knows to tread.
Calamity! Wherein lies the problem?
As the crew in WCS knows, I have a bit of an issue with CTDs in recent exes. Since they occur in specific points in a mission, I'm tempted to think it's a problem with the .fs2, but everyone else appears to be able to run the missions with no problem whatsoever...
Cases in hand: My assigned work for WCS and the second mission in Just Another Day (just after a message along the lines of "Can we close the iris now?").

Specs:
ASUS P4T-E
P4 2GHz @ 2133 MHz (I, uh, password-locked the BIOS and forgot the password, so I can't change it. :o :o :o )
512 Mb RDRAM (Turbo and some other thing set to their default settings)
ATI Radeon 9700 Pro 128 Mb, Catalyst 4.9 (CTD also in 4.4)
Cordless Logitech iTouch
WinXP Home SP2 (CTD occurred in SP1 as well, for that matter)
SoundBlaster Live! Platinum 5.1

Anything else? Latest drivers all around even where it isn't noted.
I can't go home again until I find a stone a rose a door.
Choo choo, and that is the truth.

  

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Calamity! Wherein lies the problem?
Could it be that your tables are slightly screwed up and the mission itself is fine?

What happens when you run them through a debug build of FRED?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Silent Warrior

  • 27
  • My thoughts go where no one knows to tread.
Calamity! Wherein lies the problem?
No problem at all in FRED. Well, no problem outside the already known issues with recent FRED2_Open releases, that is.
I can't go home again until I find a stone a rose a door.
Choo choo, and that is the truth.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Calamity! Wherein lies the problem?
Yeah but were you trying an actual debug build? I remember that MG worked fine in the normal FRED build but when I ran the tables though the debug build it took me an hour to correct all the little mistakes.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Calamity! Wherein lies the problem?
and I know from Kazan WCS has a bunch of debug errors in it that you have refused to fix. this would be the sort of problem that would show up from this
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline redmenace

  • 211
Calamity! Wherein lies the problem?
Lol I think we need to incorporate the compiling rules into a table editor.
« Last Edit: September 27, 2004, 04:03:37 pm by 887 »
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Deepblue

  • Corporate Shill
  • 210
Calamity! Wherein lies the problem?
I have this same CTD problem. For me it happens whenever a ship in my custom mission hits 0 hull integrity. This bug has been mentioned in Taylors release thread.

 

Offline redmenace

  • 211
Calamity! Wherein lies the problem?
wrong thread.
« Last Edit: September 27, 2004, 04:04:43 pm by 887 »
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Silent Warrior

  • 27
  • My thoughts go where no one knows to tread.
Calamity! Wherein lies the problem?
Sorry for the delay - as I've said here and there, I'm not at home all that much these days. I'll run the missions through a debug-FRED ASAP.
I can't go home again until I find a stone a rose a door.
Choo choo, and that is the truth.

 
Calamity! Wherein lies the problem?
It's probably not the missions that are screwed, but the tables - Inferno had some pretty random issues with the SCP that Woo fixed by running them continuously through the debug FRED until there were no errors.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Calamity! Wherein lies the problem?
If you're talking about Inferno R1, then that was me and not Woo.  Check the readme with the patch.  R2 is all Inferno team though.
The Trivial Psychic Strikes Again!

 
Calamity! Wherein lies the problem?
No I was talking about R2 heh. No doubt R1 had loads of little problems as well though...