Author Topic: My latest escapade  (Read 14449 times)

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Offline Anaz

  • 210
I must say Trashman, that when you first started modeling, I wasn't too fond of your ships, but you seem to have gone through a bit of a personal rennaisance. Congrats :yes:
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline StratComm

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The station's very much in keeping with c914's designs, which is a good thing IMHO.  The Athena looks ok too, but it's so close to the original Athena in so many respects that the skin will have to set it apart.  My compliments on your recent designs :yes:
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
    • FLAMES OF WAR
the Starbase is gonn be very big.. That repair dock can accomodate 2 destroyers..

I've looked at all availabe station before I started work on mine..
I've come across many that had large landing platforms, but still looke excellent. A landing platform makes no sense in space (except for fighters) and that's why i'm actually making docking arms instead.

As you can see the parts extendning from the base and ending into two long cylindrical corridors with dock points at the ends. I did some checking and even destroyer class ships can dock with the station without problems...

Gonna spiffy it up, texture it, and then post a pic again..

EDIT: Teh Athena Mk2 is supposed to be a upgraded version of the old Athena. In shape it is allmost indentical (there are many small differences wich are visible when you compare it with the small model).
This version has bigger volume at no expense to it's thin profile (due to the slightly different wing beginings), save the lower missile launcher. Thus it will have the same speed, manuverability and afterburner capacity ofthe old Athena, but with a bigger secondary paylod and stronger armor..
« Last Edit: September 27, 2004, 06:37:16 pm by 624 »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Would it be possible for you to also release the Athena MK2 as merely a Mid-poly Athena, capable of using the orignial's map, or are there too many differences in this model?
The Trivial Psychic Strikes Again!

 
I think the Big gunner on top would be amazing to WingCommanderIZE...

In fact, If you have it somewhere available, noob as I am, I might want to try my hand at it. Thanks!
If you want to be ready for Wing Commander Saga: The Darkest Dawn, then download and play the prologue first.

Here,

http://www.wcsaga.com/downloads/files/download/releases-prologue-setup-exe.html

Then, while waiting for the Darkest dawn, Download Starshatter 4.02

http://www.starshattermods.com/infusions/pro_download_panel/download.php?did=214

You 'll understand why once you have.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Well, since you're so fond of the Archangel, I'm gonna upload the cob for dowload after I spiffy it up a bit more...

Or I might go and convert and texture it myself..

Anway, the projected armament is:
8x2 (or 8x3) Heavy Ion Cannon Turrets
4-6 heavy beam cannons
1 cruise missile launcher
2x2 Gatling point defense lasers
40 turretts (Terran Turret, Terran Anti-bomber turret, flak and AAAf)

and I started the texturing of the station...do you think it's too big so far?


EDIT: Teh shape of hte Athena MK2 is practicly the same as the original one, so you should be able to use the same texture map...
« Last Edit: September 28, 2004, 06:38:34 am by 624 »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline aldo_14

  • Gunnery Control
  • 213
If the station's that large, there's going to be a strong risk that it'll look too repetitive RE: the texturing... i.e. it'll look like a vast formless mass of grey close in.  But, I assume you'll be adding some contrasting textures to, for example, the 'struts' and whatnot to fix that.

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
yeah, what aldo said.
especially at that size, the simple grey textures would look a bit repetitve.

 

Offline Zarax

  • 210
Agreed.
Other than that, it simply rocks.
The Best is Yet to Come

 

Online Kie99

  • 211
Quote
Originally posted by c914


Soo what...
We gona createa batle betwin both ships and witch one wins will keep name;)


Yeah and we can use #Battletest to make 'em fight!
:thepimp: :thepimp: :thepimp:
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Kazan

  • PCS2 Wizard
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  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Quote
Originally posted by TrashMan
The Archangel Heavy Battleship

Too lazy to textue it..anyone wanan try?

A little more of my latest projects:



>>>>D'Link to D site<<<<


want a job?
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"The Mountains are calling, and I must go" - John Muir

 

Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
    • FLAMES OF WAR
Job? For Ferium? Why not? LOL



b.t.w. - can anyone help me out? I need a few really good looking metal palel textues. the sort of you use as a main texture for big ships/statins. The one I currently use looks good from the distance, but its very blurred and "flat" when you come close.
All canon FS2 textures I tired on the station so far just look ugly..

And a little update - added more details and texured it more...

Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Kazan

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that battleship fits right into my ideas for the ferrium universe :D so yes i was offering you a position as one of ferrium's modelers
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"The Mountains are calling, and I must go" - John Muir

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
OMFG !!! When will we see them in futurs mods ??

 

Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
    • FLAMES OF WAR
Quote
Originally posted by kietotheworld


Yeah and we can use #Battletest to make 'em fight!
:thepimp: :thepimp: :thepimp:


sure, why not..Just when the battle starts, be sure my ship is facing the other one so it can give it a broadside.
I did a little calculation - all main batteries except for the two beam cannons can fire at a target in that position. And that's over 80% of the total main firepower:devil:

@Kazan - I'm in!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Deepblue

  • Corporate Shill
  • 210
That battleship is exactly what I fancy.

 

Offline Kazan

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TrashMan: you're added - avatar and permissions will be added soon as i see an admin
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"The Mountains are calling, and I must go" - John Muir

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Ehh, station don't look so bad to me, though it could probably use some windows or something.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
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I decided to scale down the station a bit, since I'm gonna make a new BIG station to serve as a homebase...Think Atlantis (alltough not THAT big..)


Oh..and:
Quote
b.t.w. - can anyone help me out? I need a few really good looking metal palel textues. the sort of you use as a main texture for big ships/statins. The one I currently use looks good from the distance, but its very blurred and "flat" when you come close.
All canon FS2 textures I tired on the station so far just look ugly..


I need good textures.. Please..mercy for the poor!:D
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline aldo_14

  • Gunnery Control
  • 213
Try making them?