Author Topic: My latest escapade  (Read 14755 times)

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Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by karajorma
The fenris model is 7000-8000 polys. Omni's enterprise is over 10,000. Given that I doubt that a single ship with that many polys will stall the game. Of course you could have problems once all the [V] models have been replaced by high poly versions.


My personal limit is about 5000-6000.  I'm quite surprised the new fenris is that high.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
A little update on the starbase:


And:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline aldo_14

  • Gunnery Control
  • 213
Interesting mini-city look you have going there.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Looks like to be a shipyard or a repair yard.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Impressive !!! With time , we can meet space city like Nar Shadaa from Star Wars :p

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Nar Shaadda is ten times harder to model and texture than that station.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Sorry I forgot I was suppsed to send you 3 metal textures (actually 1 with 3 variations incolor) to try out).but I passed out after work ;)
   

  Anyway clcick HERE fro a .rar with them http://www.free-webspace.biz/StarDragon2/metalplates.rar
« Last Edit: October 01, 2004, 01:04:41 pm by 2035 »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Currently got it to 7300 polys...

I'm satisfied with it as it is, but I'm gonna do a little testing before I call the model complete... this station is HUGE, so detial is a must...

GRG, thanx for the metal panels..the more, the better!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Is that count triangulated?

And did you do that with booleans?
Freelance Modeler | Amateur Artist

 

Offline magatsu1

  • 210
Quote
Originally posted by Getter Robo G
Sorry I forgot I was suppsed to send you 3 metal textures (actually 1 with 3 variations incolor) to try out).but I passed out after work ;)
   

  Anyway clcick HERE fro a .rar with them http://www.free-webspace.biz/StarDragon2/metalplates.rar



mind if I try them G ?

uh, you're link's not workin'...:sigh:
Blitzerland: Knows what he's talkin' about

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
click SAVE AS...that works..

Yes, that number is triangulated...
And yes, I use booleans (Object Substraction/Union). Works like a charm for me!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Have you tested the model in-game? I have bad experiences with 'Booleaning'. It can make your model unstable from one second to the another.
« Last Edit: October 02, 2004, 03:38:50 am by 1079 »
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Grimloq

  • 29
  • Backslash enthusiast
yes, booleans are great. however, they are also extremely high-poly triangulated. learn to use em in moderation. im... er...learning

still, awesome models. as soon as that battlecruiser/terrerreerrieummm, or whatever its called, is released, im going to hit it hard in FRED :)

also, try giving it blackish textures... like the diemos and the ganymede. most of my ships (terran) have that texture sceme. gawd, you oughtta see the avatar and that battleship im making... but the avatar is an internal ship for TI (i think) and the battleship is just for me ATM.

oh, and BW, say the word and ill edit out the mention of the avatar, if you want it kept entirely a secret...
A alphabetically be in organised sentences should words.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Quote
Originally posted by Grimloq

oh, and BW, say the word and ill edit out the mention of the avatar, if you want it kept entirely a secret...


Too late! :p :booty:
Freelance Modeler | Amateur Artist

 

Offline Grimloq

  • 29
  • Backslash enthusiast
lol, i meant to minimize people seeing it...:rolleyes:
A alphabetically be in organised sentences should words.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Quote
Originally posted by TopAce
Have you tested the model in-game? I have bad experiences with 'Boolening'. It can make your model unstable from one second to the another.


I use boolians all the time, and only had trouble with them once or twice. They can be very ackward and waste a lot of polys if you don't know what you're doing....fortunately I do...

Editing vertex/faces/edges manually is one sure way to reduce poly**** on some iffy areas.
The oter one is to actually pay attention as to the positioning and shaping of the objects you're unioning.

And the most important thing -  In trusepace turn off Delete Edges and Triangulate First in teh boolian options!

Allso, removing unneeded vertexes (the ones that form triangles) from the intersecting surfaces before unioning/substracting. You can allways triangulate after the union - saves lot's of polys!

Allmost forgot - the most important of all rulez - SAVE OFTEN AND IN VARIUS STAGES!!!
« Last Edit: October 01, 2004, 05:01:01 pm by 624 »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline magatsu1

  • 210
Quote
Originally posted by Grimloq
yes, booleans are great. however, they are also extremely high-poly triangulated. learn to use em in moderation. im... er...learning



No!No!No! Booleans are not great and should be used as little as possible.

Quote
Originally posted by Trashman
Allmost forgot - the most important of all rulez - SAVE OFTEN AND IN VARIUS STAGES!!!


Yeah, all my models are saved pre and then post booleaning, just in case.

Quote
Originally posted by TopAce
Have you tested the model in-game? I have bad experiences with 'Boolening'. It can make your model unstable from one second to the another.  


The model is usually safe if PCS converts it, in my experience.
« Last Edit: October 02, 2004, 02:19:16 am by 1343 »
Blitzerland: Knows what he's talkin' about

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
I don't constatnly use boolean, only when it's waranted...

But I had no problems wit hthem...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
[color=66ff00]Mighty work Trashman. :yes:
[/color]

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Those are core textues from SFA  (Interplay)... Did they work out for you guys?
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)