Author Topic: Mag1's Poseidon (MK2?) Adventure  (Read 4212 times)

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Offline magatsu1

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Mag1's Poseidon (MK2?) Adventure


Need to put in some engine pods (probably above the rear shoulders) and an extra special missile turret ontop.
Hopefully some FRED trickery will allow the "claws" to open and close when appropiate.

Based on a ship from one of Alod's modeldumps.
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Offline Night Hammer

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Mag1's Poseidon (MK2?) Adventure
Not bad at all, I like how it just looks like a bigger Poseidon, Good work:nod:
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Offline Taristin

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Mag1's Poseidon (MK2?) Adventure
I love the claws! Absolutely love them!

But this isn't the Poseidon. It'd have to be a Mk II. No biggy, though. :) :nod:
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Mag1's Poseidon (MK2?) Adventure
Oooh nice.

Magatsu, yer on a role. First, the you made for me, then the bizzare Orion, then this.

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;)

 

Offline Deepblue

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Mag1's Poseidon (MK2?) Adventure
It looks like a monkey hugging a tree...

 

Offline Trivial Psychic

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Mag1's Poseidon (MK2?) Adventure
I disagree... it looks more like a sloth.
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Mag1's Poseidon (MK2?) Adventure
Woah, woah. Before we diss it, let us wait for Magatsu1 to actually texture it.

Give em' a chance, you fools! I'll crush you! CRUSH!

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Offline Deepblue

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Mag1's Poseidon (MK2?) Adventure
Your right, it does look like a sloth.

 

Offline Taristin

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Mag1's Poseidon (MK2?) Adventure
A sloth with some killer cool feet.
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Offline StratComm

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Mag1's Poseidon (MK2?) Adventure
I want to see the top before I make up my mind.  But from what I can see, it looks promising.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Black Wolf

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Mag1's Poseidon (MK2?) Adventure
Decrease the size of the cargo container and give it a really weird dockpath and it might work, but I don;t think this'll move too well when you tell it to dock with anything.

Cool feet though.
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Offline Cyker

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Mag1's Poseidon (MK2?) Adventure
Never diss a giant sloth that has a missile launcher on it's back.
:D

Looks nifty, 'tho for some bizzare reason I get Frontier: Elite2 flashbacks when I look at it :P

 

Offline c914

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Mag1's Poseidon (MK2?) Adventure
for mee it looks like dog without tail:wtf:
magatsu ...please change grabing arms

 

Offline magatsu1

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Mag1's Poseidon (MK2?) Adventure



doesn't take tile textures very well and I've never done  a texture map so I'm in a bit of a bind at the mo.:doubt:
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Offline Taristin

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Mag1's Poseidon (MK2?) Adventure
You need to close the seem from the mirror a bit better.

And UVMapping isn't nearly as hard as it is boring.
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Offline Galemp

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Mag1's Poseidon (MK2?) Adventure
ooh, from the top it looks almost Shivan (FS1 style.)
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Offline Deepblue

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Mag1's Poseidon (MK2?) Adventure
Okay that DEFINITELY looks like a sloth.

 

Offline TrashMan

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Mag1's Poseidon (MK2?) Adventure
Ship looks great, only the arms look...well..too human/animal like

First, the claws will nnot be able to open/close so you can just as well drop them.

Second..change the holding arms.
If you ask me, one pair of arms (front) in an L shape (facing the rear) should do the trick..
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Offline magatsu1

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Mag1's Poseidon (MK2?) Adventure
I thought FRED Open's lock/rotate subsystem could make thew clamps do their thang.


Edit: hm, they would haved to rotate in opposite directions so you may be right.:doubt:
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Offline Night Hammer

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Mag1's Poseidon (MK2?) Adventure
How do plan on texturing it?
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