Author Topic: More from me  (Read 3353 times)

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Offline Galemp

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The grey AWACS textures don't fit with the rest of the ship, but otherwise it looks good.
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Offline c914

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simly five words:
modell good texsture work bad

 

Offline magatsu1

  • 210
Quote
Originally posted by Getter Robo G
Such a large area I would assume to be for viewing by crew/passengers. Does it serve another function?


um, I dunno...:nervous:


Quote
Originally posted by Swamp_Thing
I just wanted to point out that Truespace 6.5 allows to join objects together that are intersecting, or aren´t even touching each other. Even far apart, TS always joins them with no problem. It could be that that feature wasn´t introduced in TS 3.2, wich is the one widely used and downloaded (because it´s free). But the later versions can do it. I use that a lot


why do people always assume I'm using v3 ? :blah:
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Offline TrashMan

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Quote
Originally posted by Getter Robo G
One thing, the light texture in the back near the engines.. why have lights pointing stright up? (if those are lights for windows???)

   Such a large area I would assume to be for viewing by crew/passengers. Does it serve another function?



This is a logical/texturing/design error that appears quite often, even on [V] ships. I mean, we know ships have artificail gravity and have decks. Having lights/windows on top and bottom just doesn't make sense on a warship. It's like having the roof and bottom of a carirer full of windows...talk about structural integrity beeing bad....

And the dock poins on some ships are from above/below, which allso makes little sense...
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Offline Taristin

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Offline Anaz

  • 210
Quote
Originally posted by Raa
Hmm... Why does this look familiar?


'cause it's an aldodump ship :p
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Offline magatsu1

  • 210
Got an update for ya peeps


Those grey box fellas are missile batteries. They're not the actual models/textures I'll use for 'em, just place holders to show where they will go.
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Changed the turrets, I see. I like it both ways, though...

 

Offline Rol

  • 24
is it possible to build missle turrets which look like the missle pods of G.O.D. defence platforms from babylon 5?
i think that would look better than FS missle batteries

and for my oppinion it looks od when an anti fighter turret is as big as a fighter;)

the ship looks cool want it in my fleet

 

Offline StratComm

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I like the changed textures.  The only thing I'd look at changing further is the "dirty" miner tile; there is a cleaner equivalent that would probably be more appropriate for such a shiny capital ship.  The missile battaries look a lot like the design I used for the Raynor's torpedo launchers.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Quote
Originally posted by magatsu1

why do people always assume I'm using v3 ? :blah:


Why do you assume it was adressed to you? The quote made it perfectly clear i was talking to Strattcomm. :wtf:
No Freespace 3 ?!? Oh, bugger...

 

Offline Gloriano

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Offline Getter Robo G

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Much better look at rear!
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Offline magatsu1

  • 210
Quote
Originally posted by Swamp_Thing
Why do you assume it was adressed to you? The quote made it perfectly clear i was talking to Strattcomm. :wtf:


um, wasn't that clear, but never mind.

Quote
Originally posted by Rol
is it possible to build missle turrets which look like the missle pods of G.O.D. defence platforms from babylon 5?
i think that would look better than FS missle batteries


Got any pictures of that ?

Quote
Originally posted by SratComm
I like the changed textures. The only thing I'd look at changing further is the "dirty" miner tile; there is a cleaner equivalent that would probably be more appropriate for such a shiny capital ship. The missile battaries look a lot like the design I used for the Raynor's torpedo launchers.


I like the dirty tile. I'll haved to check out the Raynor launchers too.

Quote
Originally posted by HIG
Nice model


um, I'll be sure and let Aldo know you like it...:nervous:
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Offline Trivial Psychic

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Are the missile pods anti-fighter or anti-cap-ship?
The Trivial Psychic Strikes Again!

 

Offline magatsu1

  • 210
I was thinkin' Cyclops or similar (maybe a Cyclops with some table hackin') and maybe some of the weaker beams to balance.

I was also thinkin' of makin' the raer tower some sort of "Gunnery Control" and linking the turrets to 'em in FRED (such as reducing Turret AI) to give it the usual that "not immediatly obvious but fundermental" flaw ships usually have
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Offline Grimloq

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Quote
Originally posted by TrashMan
This is a logical/texturing/design error that appears quite often, even on [V] ships. I mean, we know ships have artificail gravity and have decks. Having lights/windows on top and bottom just doesn't make sense on a warship. It's like having the roof and bottom of a carirer full of windows...talk about structural integrity beeing bad....

And the dock poins on some ships are from above/below, which allso makes little sense...


pleez! windows can be in the ceiling! easy! on the floor, tho, theres no excuse :p

as for top-bottom dockpoints, look at it this way: they probably go into massive dock-bay-type-things, because a dock door that big CANT just go into the decks! it makes sence to me, and anywayz, who cares? :)
A alphabetically be in organised sentences should words.

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Windows on aceeling on a WARSHIP? that's no tourship. Armor, not windows is the logical way to go....

Dock points for transports and the ilk. If they dock from the top, then the entrance is ointing down and every materails/crew has to be taken up/down which is more difficult htan simple transfering things on one level.
Besides, in the hallfight scene we can clearly see how the transports work. There are no lifts, no bay to enter...
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Offline Grimloq

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we also saw that they were EVA when they entered, and also that that was a shivan ship, not terran.

did i say it was practical? no, i said it was cool and POSSIBLE.
A alphabetically be in organised sentences should words.