Author Topic: More from me  (Read 3349 times)

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Offline magatsu1

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I've been feeding off the scraps throw from Aldo's table again. They're his turrets too. I have a feeling this may have been used elsewhere.

I've yet to boolean the two sides together hence the untextured rear sections. To be honest I hate using booleans but I don't see any pratical way of making a ship truly symetrical.
« Last Edit: October 01, 2004, 05:11:20 pm by 1343 »
Blitzerland: Knows what he's talkin' about

 

Offline aldo_14

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Looks like the Icaunus.... the ship with the corvette bay IIRC :)

 

Offline TrashMan

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Offline Night Hammer

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How big is it? Armaments? Fighter bay? I like it:nod:
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Offline magatsu1

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Corvette sized me thinks. (or maybe an Iceni style Frigate)

Oh yeah, that Armour texture (like the side of the Deimos, but lighter) is by PSYCHO. You know, just for the record. All others are retail plus a couple of my own.
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Corvette bay?! That thing must be...large.

"Command, we're deploying corvette wings Alpha and Epsilon, please stand by."

:eek2:

If you hear that transmission, you know it's time to surrender. Quickly. :lol:

EDIT: I only see the large turrets...any smaller ones for defense?

 

Offline magatsu1

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yeah, when I get 'round to it.
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Offline aldo_14

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Quote
Originally posted by Blitzerland
Corvette bay?! That thing must be...large.

"Command, we're deploying corvette wings Alpha and Epsilon, please stand by."

:eek2:

If you hear that transmission, you know it's time to surrender. Quickly. :lol:

EDIT: I only see the large turrets...any smaller ones for defense?


It was (this model was never finished or released, BTW.  Inferno has a reskinned version, I believe).  Something like 10km long, dwarfed the Colossus.

 

Offline NGTM-1R

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...I hate those turrets, I really do.

As for the ship itself, I like it.
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Offline Getter Robo G

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This is a much more kick ass then the one you did earlier!

  Those guns are interesting (Aldo's), texture-wise...

   One thing, the light texture in the back near the engines.. why have lights pointing stright up? (if those are lights for windows???)

   Such a large area I would assume to be for viewing by crew/passengers. Does it serve another function?
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Offline StratComm

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There are other ways of connecting two objects besides booleaning them (and in my experience, bool union of two just touching objects is touchy at best, impossible at worst in Truespace), but they can be quite tedious.  Max has an excellent symmetry function, but I guess that doesn't help you any.

I agree that the turrets aren't the best I've seen, but then they also aren't the cubes of doom from the stock :V: models.  Ah well, worth a mention I guess.  Also I've got a couple of texture comments, mostly involving the lights.  First, that Orion map is icky.  I never liked it on the Orion either for that matter, but it completely is out of place on a ship with Deimos/Nike skins.  Secondly, the texture you've got as trim on the forward-facing bits, the one with the red lights (is that Shivan?  Hades?) is also a little odd; it works ok, but you might try the engine fill texture (not the one with the actual engines on it, but the one with the same background) from the Deimos instead.  I fear that glowmapping will bring out the disjoined nature of that texture when you get this in game.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Grimloq

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wow.... to be honest, i dont know wheather to love it or hate it. if i could get it into truespace, then i could just try to get a slightly better texture scheme...

also, ditch the turrets. i have nothing againts aldo, but those turrets are totally ugly! if i ever get around to it, ill post up my new improved flak turret model... works for any turret :)
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Offline NGTM-1R

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Big window=main battery director station?

And the cubes of doom don't bother me, it's the fact that these look like some of the turrets/disasters off the front end of the Typhon.
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Offline StratComm

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The turrets themselves aren't the problem.  It's that the textures both accentuate and disguise their shape, making them seem like a particularly well-defined blob with two huge sticks coming out.  The base needs to be bigger and the arms smaller, and it'd be fine.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Grimloq

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ya, something like that, i think.
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Quote
Originally posted by StratComm
There are other ways of connecting two objects besides booleaning them (and in my experience, bool union of two just touching objects is touchy at best, impossible at worst in Truespace), but they can be quite tedious.  


I just wanted to point out that Truespace 6.5 allows to join objects together that are intersecting, or aren´t even touching each other. Even far apart, TS always joins them with no problem. It could be that that feature wasn´t introduced in TS 3.2, wich is the one widely used and downloaded (because it´s free). But the later versions can do it. I use that a lot.  :p
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Offline StratComm

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I've used 5, which by all accounts handled its geometry much like 6.  It's not that it won't join them, it's that it won't connect them and so you'll have to do it by hand.  And it occasionally FUBAR's the operation, though it's not very common.  Not a terrible problem, though, and I'm sure you know what you're doing.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
If you triangulize, it conects everything. I make it a point to have all my models triangulised, to avoid any possible hassle.
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Offline Cabbie

  • 27
Nice. Looks very slick!