Author Topic: Half-Life 2  (Read 4186 times)

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Offline aldo_14

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I like FPS'.  I just don't remember enjoying Half Life.  Sue me*

Not an invitation

 

Offline Petrarch of the VBB

  • Koala-monkey
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Interesting thing about Half Life.

The AI was such that enemies couldn't move and attack at the same time, but you never really notice it due to clever scripting.

 

Offline Singh

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Half-Life was ub3rness when it came out.

Now its just part of the crowd.......

Freespace wins in either case anyway :p
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline aldo_14

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Quote
Originally posted by Petrarch of the VBB
Interesting thing about Half Life.

The AI was such that enemies couldn't move and attack at the same time, but you never really notice it due to clever scripting.


Oi!  You ripped that straight out of a PC Gamer preview......

 

Offline Vaelinx

  • 23
Yeah, as far as innovation in FPS goes, there are two games that have always stood out to me.  Half-Life, and Unreal.  You had to play them at the time to get it.

Half-life was one of the first FPS games to have location spectific damage... ie: headshots.  Both HL and Unreal had mult-purpose, interesting weapons.  If you weren't there before it's hard to realize how cool this was, but in HL you had CLIPS that you could RELOAD... even before the clip was done!.  The AI was revolutionary at the time.  It could be a challenge at times even.

It had story, immersion through puzzles... etc...

Now every game worth its salt has these things.  It wasn't the first to do any one of these things, but it was the first to combine them all into a smoothly flowing package.  And it was made more successful through its mods, something that I wish had happened with FS2.
If there was one thing all people took for granted, was conviction that if you feed honest figures into a computer, honest figures come out. Never doubted it myself until I met a computer with sense of humor.

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Offline aldo_14

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I rate Goldeneye64 as the best FPS I've played, for the record.
4-player deathmatch, locational damage, sniper rifle, reloads, leaning, decent enemy AI, lots of guns, cinematic & realistic locations, dual-weapon wielding, innovative use of puzzles (i.e. the watch laser in the train), vehicle based missions (using the tank), replayability
« Last Edit: October 06, 2004, 10:37:55 am by 181 »

 

Offline Petrarch of the VBB

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Quote
Originally posted by aldo_14


Oi!  You ripped that straight out of a PC Gamer preview......


Balls. Rumbled.

 

Offline Ransom

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Quote
Originally posted by ZylonBane
HALF-LIFE IS A FIRST-PERSON SHOOTER. It is of the same genre as Doom, Duke Nukem, and Quake. If you're looking for an engrossing story and memorable characters, you're playing the wrong kind of game. Half-Life is all about the linear, scripted, explosion-filled, hail-of-bullets roller-coaster ride.

Well yes, that's what I always thought. The problem is a lot of people seem to claim Half-Life has the things you mentioned it doesn't have. The story, at least.

Also, I enjoyed those other FPSes you listed. However, I did not enjoy Half-Life.

 

Offline ZylonBane

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By the standards of its peers, Half-Life does have a story. It's not a terribly complex story, but it's more complex than a lot of people give it credit for, simply because it doesn't rub your nose in it. You have to listen to the conversations and pay attention to the things you see to put together a lot of it yourself.

Obviously, this is beyond a lot of gamers.
ZylonBane's opinions do not represent those of the management.

 

Offline Ransom

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Well, it was the same with Unreal. You had to read the translator logs or there was literally no story aside from the beginning and the scripted sequences.

 

Offline 01010

  • 26
Zylon, I love you.

I thought Half-Life had an excellent story (especially considering the time it came out and what passed as a story in an FPS prior to it) and I really enjoyed the subtle delivery. Personally, I though Halo did a similar sort of thing very very well, theres a lot more to the story, but it's up to you to dig it up.
What frequency are you getting? Is it noise or sweet sweet music? - Refused - Liberation Frequency.

 
I played HL when I bought it to get a key for CS. Didn't bother finishing it. Some action sequences scared me at first, with a bit of atmosphere, but it get's repetitive indeed.

The engine, though, revolutionised something, somehow.

Anyone play The Specialists? (HL/CS mod, awesome, like playing in a B action movie with all the unbelievable stunts, but with better explosions)
just another newbie without any modding, FREDding or real programming experience

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Offline ZylonBane

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Quote
Originally posted by 01010
I thought Half-Life had an excellent story (especially considering the time it came out and what passed as a story in an FPS prior to it) and I really enjoyed the subtle delivery.

I wonder how many gamers got to the end and never realized that Gordon was essentially the bad guy of the story? After all, Black Mesa invaded Xen, abducted their citizens, and performed medical experiments on them. Once Gordon enters Xen (which I admit mostly sucked) he's the invader-- slaughtering everyone he meets and eventually assassinating their leader.

I look forward to discovering how the humans and Xenities became allies by the time of HL2.
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Offline Petrarch of the VBB

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Been keeping tabs on the lengthy HL2 thread at Preys-World, where people have been posting various reviews and whatnot, and apparently PCZone say the game is about 18 hours long, which is pretty good, imo.

  

Offline Ransom

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That'd be good, although Doom 3 was supposed to be 14 hours long (I think - some two digit number anyway) and it turned out being more like 4, so I'm skeptical on that.

 

Offline 01010

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Quote
Originally posted by Ransom Arceihn
That'd be good, although Doom 3 was supposed to be 14 hours long (I think - some two digit number anyway) and it turned out being more like 4, so I'm skeptical on that.


Obviously you were playing the demo. I've put about twenty hours into Doom3 before I got thoroughly bored of it.
What frequency are you getting? Is it noise or sweet sweet music? - Refused - Liberation Frequency.

 

Offline ZylonBane

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Were you using the duct tape mod, or suffering under the default setup?
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Offline 01010

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I actually enjoyed the tension that the flashlight brought. It was more that I got to hell and the "story" kind of ran out, the gameplay was boring me for a while before that but I kept going because I was interested in finding out what had been going on, once I got to the Guardian in Hell I lost interest (hadn't even got the soulcube).

Advanced graphics engines are nice and all but tacking Quake 2 era gameplay onto it certainly isn't. I know it's a homage to Doom and all but I think the spawning monsters let the game down, especially after the first hour or so of proper play which had monsters coming from ducts and the ceiling and under stairs. It's like they couldn't be bothered to keep up that intensity all the way through.
What frequency are you getting? Is it noise or sweet sweet music? - Refused - Liberation Frequency.

 

Offline Ransom

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Quote
Originally posted by 01010


Obviously you were playing the demo. I've put about twenty hours into Doom3 before I got thoroughly bored of it.

Uh... I finished it before there was a demo. And yes 4 hours may have been an exaggeration, but it definitely wasn't any more than double that, and certainly not twenty hours. Doom 3 is not a long game.

 

Offline Petrarch of the VBB

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I think I finished DX2 in about 8, including all the little errands and sub-missions.