Originally posted by Styxx
Bollocks. You're basically saying that it's awesome because it's a little bit less crappy than the other games in the genre.
Y'know, if you'd just admitted up front, "I don't like a game that's in a genre that I don't like", it would have saved a lot of confusion.
None of the features you listed were first introduced by Half-LifeAnd I didn't say they were. I said they were
popularized by Half-Life. A game doesn't have to invent something to do it extremely well.
And if you remove the RPG elements from System Shock 2, for example, it'll still be several orders of magnitude better then Half-LifeNow this... THIS is true bollocks. I'm a
pretty big SS2 fan myself, but I will readily admit that Half-Life's combat walks all over SS2. This is unsurprising, since SS2 runs on an engine that was originally designed for the decidedly non-combat-oriented Thief games. By the way, did you know that SS2's training section and scripted sequences were directly inspired by HL?
my rant is about everyone who went all ape**** about Half-Life having the most awesome story ever and being the most realistic game up to that point.No one but the most slobbering fanboys ever claimed that. If you happen to see any, please direct your rants toward them. That being said, remember that prior to HL it was exceedingly rare for a pure FPS to have any plot at all. Usually there was a premise ("Aliens have invaded! Kill them!") and that was it. HL at least threw a couple twists into the proceedings. Heck, it even divided the game up into "chapters". The ever-elusive G-Man stalking you through the entire game was a brilliant inclusion, as was the complete absence of combat in the first section of the game. What other FPS let you wander around, say hi to people, eavesdrop, suit up, report for work, and then experience things going to hell first-hand? In an era when most FPSs cast you as a wisecracking supersoldier, HL put you in the shoes of a scientist who just happens to be wearing a really kick-ass suit. And you're not nameless either-- you're Gordon Freeman, and eventually everyone knows who you are. And the pacing... the pacing was exquisite. Every enemy and every weapon was introduced in a memorable way. You don't just find your first rocket launcher laying in a hallway-- you find it tucked away in a cave just as a helicopter looms into view. The first (dangerous) headcrab beams into the room before your eyes. The first zombie is being desperately gunned down by your good buddy Barney. The first vortigaunt beats down a metal door to get at you. And so on.
In the end I suppose you can choose to reject any argument regarding Half-Life's quality, but you're still stuck with the fact that it won over 50 Game Of The Year awards. That's a few dozen more than hype alone can account for, don't you think?