Author Topic: Because...  (Read 1806 times)

0 Members and 1 Guest are viewing this topic.

Offline Deepblue

  • Corporate Shill
  • 210

 

Offline Deepblue

  • Corporate Shill
  • 210
Quote
Originally posted by aldo_14
Is the number 02 suppossed to be mirrored on that second Starfury?


Its not. Its "20" and is read correctly when you are looking at the StarFury from behind it.

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Deepblue


Its not. Its "20" and is read correctly when you are looking at the StarFury from behind it.


Ok, then the '2' is mirrored.  If it's 20, then the bottom dash on the 2 should point towards the 0, not towards the wings.

 

Offline Falcon

  • 29
Why is it posted on the General Discussion shouldn't this be in Freespace modding or Freespace General?

 

Offline Deepblue

  • Corporate Shill
  • 210
Ah, your right, I'll have to fix that.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
:rolleyes:

Guys, it's a bunch of the Bab 5 starfuries in the tech room, using the shadow build.

 

Offline ionia23

  • 26
  • "YES, I did finally see 'The Matrix' 12 years late
Isn't Kazan working on a new physics engine for this?  Something that will allow that neat trick when the Whitestars spin around while still coasting forward?
"Why does it want me to say my name?"

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
...which is sorta already do-able by playing with the tables.

 

Offline ionia23

  • 26
  • "YES, I did finally see 'The Matrix' 12 years late
He mentioned something about re-writing the physics entirely.  Better control of drift and whatnot.  Hit your afterburners, spin around, blast away.
"Why does it want me to say my name?"

 

Offline Deepblue

  • Corporate Shill
  • 210
Quote
Originally posted by Unknown Target
...which is sorta already do-able by playing with the tables.


How?

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
rotdamp i think... just hit control-f and type wing commander in the ships table, and you'll find it...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Deepblue

  • Corporate Shill
  • 210
Wing commander?

 

Offline aldo_14

  • Gunnery Control
  • 213
There's a comment along the lines of 'set this 0 to have no wing commander physics' or something.

  

Offline Deepblue

  • Corporate Shill
  • 210
Interesting... I'll have to look into this...

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Quote
Originally posted by ionia23
Isn't Kazan working on a new physics engine for this?  Something that will allow that neat trick when the Whitestars spin around while still coasting forward?


no

Quote
Originally posted by ionia23
He mentioned something about re-writing the physics entirely.  Better control of drift and whatnot.  Hit your afterburners, spin around, blast away.


I said nothing of the such


perhaps you're confusing ferrium plans with fso plans
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Deepblue

  • Corporate Shill
  • 210
But since Ferriums a long ways away, we need to find ways to simulate real physics in FSOpen. I'll definitely have a look at the rot_damp stuff.