Author Topic: Fighter Shielding  (Read 3019 times)

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Offline Kuruma

  • 22
Greetings all, I was really hoping not to make my first post here a n00bish one, but I guess I have no choice.

I been having a problem that I've been trying to answer for a long while, it has to do with the shields on a fighter, I do the modelling of the shielding and all, but when I actually use the fighter in game the shields just aren't there....

What am I doing wrong here :confused: ????
"What is the purpose of this all.. does the answer lie in life?... or does it lie in the absolute freedom of death?"

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
what's the table entry?
what's the model higherarchy look like?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Night Hammer

  • I Can't FRED
  • 29
  • You'll shoot your eye out...
Stop... Hammertime :hammer:

 
Hey Bobbau, how rude!!! You didn´t welcome the guy!! How is he supposed to know where to find the plasma cannon (it´s under your seat, Kuruma, along with last night´s pizza leftovers and my chewing gum), like that??  :D :D

Welcome to the boards, Kuruma. Now if only i could find that "Welcome" thingy...

**goes look for it**
« Last Edit: October 05, 2004, 11:48:38 pm by 2050 »
No Freespace 3 ?!? Oh, bugger...

 
EDIT: Dang you Night Hammer, you beat me to the punch... But i see you brought the sign with you, so you are forgiven.  :D  :D
No Freespace 3 ?!? Oh, bugger...

 

Offline Night Hammer

  • I Can't FRED
  • 29
  • You'll shoot your eye out...
Stop... Hammertime :hammer:

 

Offline Kuruma

  • 22
- NoName
|
-Debris01
|
-Detail01
|
-Detail02
|
-NoName60
|
-Shield

$Name: PCF Plunderer
$Short name: PFight10
$Species: Shivan
+Tech Description:
XSTR("The primary space superiority of the Confederation Armada, she is a deadly counterpart to our Apollo units, armed with a formidable arsenal and powerful engines.", -1)
$end_multi_text
$POF file: HeavyDef.pof
$Detail distance: (0, 80, 600, 900)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.4
$Max Velocity: 15.0, 15.0, 65.0
$Rotation time: 3.5, 3.5, 4.0
$Rear Velocity: 20.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 2.0
$Slide decel: 2.0
$Expl inner rad: 33.0
$Expl outer rad: 66.0
$Expl damage: 20.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Default PBanks: ( "Subach HL-7" "Prometheus-R" )
$Default SBanks: ( "Hornet" "Hornet" )
$SBank Capacity: ( 80, 80 )
$Shields: 0
$Shield Color: 255 92 92
$Power Output: 2.25
$Max Oclk Speed: 82.0
$Max Weapon Eng: 150.0
$Hitpoints: 950
$Flags: ( "fighter" )
$AI Class: Captain
$Afterburner: YES
 +Aburn Max Vel: 0.0, 0.0, 110.0
 +Aburn For accel: 0.7
 +Aburn Fuel: 300.0
 +Aburn Burn Rate: 50.0
 +Aburn Rec Rate: 25.0
$Countermeasures: 20
$Scan time: 2000
$EngineSnd: 132
$Closeup_pos: 0.0, -2.0, -35
$Closeup_zoom: 0.5
$Shield_icon: shieldVesuvius
$Score: 12
$Trail:
 +Offset: 0.0 11.0 -11.0
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Trail:
 +Offset: 0.0 -11.0 -15.0
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: engine, 35,0.0
$Subsystem: weapons, 15,0.0
$Subsystem: navigation, 5,0.0
"What is the purpose of this all.. does the answer lie in life?... or does it lie in the absolute freedom of death?"

 
Shouldn´t it read "Shields:1", as opposed to "Shields:0"?

:confused:
No Freespace 3 ?!? Oh, bugger...

 

Offline Kuruma

  • 22
*looks and shakes head* Oops... guess this is the Unshielded version.. the original had

Shields: 200
"What is the purpose of this all.. does the answer lie in life?... or does it lie in the absolute freedom of death?"

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Also I think it need to be renamed into "shield01" in the model-hierarchy (not sure about that, but I do it that way, and they are working normally)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline magatsu1

  • 210
has to be triangulated too.
Blitzerland: Knows what he's talkin' about

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Quote
Originally posted by magatsu1
has to be triangulated too.


Right, that is important, but if he had forgotten that, he will not be able to PCS it at all, he would get a error-message from PCS. I'm sure it's the naming thing in the models hierarchy.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline magatsu1

  • 210
I've only ever done cap-ships so wouldn't really know. Just thought I'd mention it. :)
Blitzerland: Knows what he's talkin' about

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
if he had the model misnamed we'd probly know by him asking why his shield mesh was a big white blob  always visable
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
If you really can't get it, there's a somewhat complex way you can get shields using a program called Segeltuch. You need to copy your pof, generate the shield data in the Segeltuch onto the copy, then use Modelview to import the shield data from the copied pof to the original pof, as Segeltuch tends to produce good shield data, but dodgy pofs.
« Last Edit: October 06, 2004, 10:54:15 am by 302 »
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Starman01
Also I think it need to be renamed into "shield01" in the model-hierarchy (not sure about that, but I do it that way, and they are working normally)


'shield' works for me, it's probably only checking the first 5 letters (?)

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
SInce I don't make shield meshes, I just import from existing pofs and then edit to fit... :nervous:

  RUNS....!
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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
don't use Segeltuch, it's shield genoration is nothing but makeing a shperical elipsoid.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
But it's a sperical ellipsoid with a working hierarchy.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 
I just thought i should add the new "Welcome" thingamajiga(?), over here. Maybe it will stick...   :D



PS:Where can we get that shield program you are talking about? I might give it a shot... :eek2:
No Freespace 3 ?!? Oh, bugger...