Author Topic: About HT&L  (Read 6434 times)

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Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
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Can it be turned off?

I have Athlon 1,9, 1GB DDR, 333Mhz, and GForce 4 Ti 4200 64Mb, and whenever a s hip with more than 10 textures entesr the screen, I experience slowdowns (Colossus is a kiler).

And all that is turned on is 32bit textures, jpg/tga, ship models in ship selection, glowmaps and nebula intersecting hulls....
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Offline StratComm

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turn off pcx32, first.  Secondly, that's why HTL has map limits; the way many of the freespace ships are mapped is completely inappropriate for the way HTL deals with rendering.  The colossus is a prime example.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Given that practiclly all Fs2 shps use many textures, HT&L was not such a good idea (well, not unless you re-texture all FS ships...)

Thnx for the headz-up
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
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Except that since HT&L FS2 has run much faster for me, even because of that.

 

Offline aldo_14

  • Gunnery Control
  • 213
Yeah, AFAIK even with the map limit changes HT&L should still be an order of magnitude quicker than regular....  I guess the only exception would be if you were using a ridiculous amount of maps.

 

Offline Kazan

  • PCS2 Wizard
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if you're running slow in HT&L mode it means one of two things:


A) Your video card is a piece of **** [but we know this already]
B) you have too many cpu/gpu-sucking features turned on
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Offline Bobboau

  • Just a MODern kinda guy
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C) a combination od A and B
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Offline Liberator

  • Poe's Law In Action
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Kazan, you realize that a year and half ago GF 4200 != piece of crap?
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Carl

  • Render artist
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also, the SCP was designed specifically for newer computers. >1 ghz at least.
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Offline Kosh

  • A year behind what's funny
  • 210
Quote
Originally posted by Liberator
Kazan, you realize that a year and half ago GF 4200 != piece of crap?



But a year and a half in human terms translates to over 20 or so computer years.....
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 
Still, the game should run.

And TrashMan, see if -nohtl still works, or use all the stuff you use now with retail/extremely old build. Look at the difference in framerates.

(Try to get glowmaps in retail.......)
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Offline mitac

  • 28
My machine has less Mhz, less RAM and an even slower graphics card (Radeon 8500 LE) - and the game runs flawlessly with all features activated. You haven't, by accident, activated AA/AF in your graphics card setup or the launcher? Just a guess, that's the point where it gets sluggish for me.

Otherwise : aim for background processes. Virus checker, filesharing, whatever. Some tools virtually drain a system.
marcet sine adversario virtus.

 

Offline Kosh

  • A year behind what's funny
  • 210
One thing I probably have mentioned before. This might be related. Whenever a Hatshepsut appears, my framerates drop by no less than 15 or so FPS. Am I the only one with that issue?
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Quote
Originally posted by Liberator
Kazan, you realize that a year and half ago GF 4200 != piece of crap?


anything from nVidia was never not a piece of ****
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Offline Lightspeed

  • Light Years Ahead
  • 212
Turning off HT&L must be one of the most stupid things to do.

a) Stuff will definately NOT work properly anymore (skyboxes for instance, hi-poly models, etc. etc.)

b) Your game will be INCREDIBLY much slower (to a really unplayable extent)

Well, with the specs you posted it shouldn't be that bad; the GeForce doesn't cut it of course. Get a clean system (i.e. no background **** running and recently installed) and turn off the most video memory intensive features (-pcx32 out of the ones you named).

You may also want to check the SCP content you're running with.
Modern man is the missing link between ape and human being.

 
Considering the fact that Athlons start at a cpu speed of 800 mhz, I believe Trash man has a 1.9ghz cpu qwith a 333mhz BUS. he also has a TI Geforce card which is QUITE superior to a Geforce 4 MX. Those specs are more than enough to run SCP with HT&L quite well.

Many of the new texture enhancements for SCP are made with JPG's, TGA's, and PCX32 formats. Those formats, in my opinion, are memory hoggers (well perhaps not pcx32, but I'll do some benchmarks with it soon).

I've been insisting this for a while now that DDS textures be used for ALL textures considering the performance gains it produces. One of the computers I use is a 2.56ghz P4 with a Geforce4 MX. I did a test with Lightspped's new multi-nebula textures which use a TGA format and got a framerate of 25-40 FPS. I converted it to a DDS format and my FPS jumped to 60-120 FPS. Would you call that a performace nudge for the better?

I'm willing to reformat ALL enhanced textures (glowmaps/shinemaps/other) textures to a DDS format.

Note the following screencaps took away 5 fps from the TGA and 15fps from the DDS when I pressed the "printscreen" button.

TGA:


DDS:
« Last Edit: October 06, 2004, 02:59:40 pm by 1582 »

 
Do it! :D

Wait, do I need to do anything special (command line?) to run DDS textures?

 

Offline ffRule

  • 23
Quote
Originally posted by Kazan


anything from nVidia was never not a piece of ****


*cough* GeForceFX anyone ? :lol:

 
Trashman, are you using Lightspeed's new shinemaps with that Colossus? I'm trying to do a benchmark comparing DDS vs TGA with multitexture FS2 ships.

 

Offline Liberator

  • Poe's Law In Action
  • 210
Somehow I doubt Kaz was saying that when the GF2 was on top of the heap.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.