Author Topic: High poly Sobek WIP  (Read 5800 times)

0 Members and 1 Guest are viewing this topic.

Offline Taristin

  • Snipes
  • 213
  • Posts: 9,709
  • BlueScalie
    • Skelkwank Shipyards
High poly Sobek WIP
« on: November 02, 2004, 04:04:26 pm »
Freelance Modeler | Amateur Artist

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
  • Posts: 30,104
    • Karajorma's Freespace FAQ
High poly Sobek WIP
« Reply #1 on: November 02, 2004, 04:24:31 pm »
I've already said I like this one on SectorGame. Have you fixed the floating turrets yet though?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

Offline Taristin

  • Snipes
  • 213
  • Posts: 9,709
  • BlueScalie
    • Skelkwank Shipyards
High poly Sobek WIP
« Reply #2 on: November 02, 2004, 04:30:22 pm »
I fixed them in MAX, but I have had a little difficulty getting it to convert correctly. I'll take another stab at it tomorrow or more likely Thursday, when I don't have work. :nod:
Freelance Modeler | Amateur Artist

Offline Admiral Nelson

  • Resurrecter of Campaigns
  • 211
  • Posts: 2,415
  • The GTA expects that every man will do his duty.
High poly Sobek WIP
« Reply #3 on: November 02, 2004, 07:13:32 pm »
Thanks for your effort -- I grabbed it already from sector game. Does this mean you now have the skills to make a certain vacuum cleaner look good now?? ;)
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
  • Posts: 10,323
High poly Sobek WIP
« Reply #4 on: November 02, 2004, 09:06:16 pm »
I don't realy see much of an improvement
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

Offline Lightspeed

  • Light Years Ahead
  • 212
  • Posts: 4,508
High poly Sobek WIP
« Reply #5 on: November 02, 2004, 09:09:20 pm »
That's the screenies. I have the POF here, and it's cool :D
Modern man is the missing link between ape and human being.

Offline Taristin

  • Snipes
  • 213
  • Posts: 9,709
  • BlueScalie
    • Skelkwank Shipyards
High poly Sobek WIP
« Reply #6 on: November 02, 2004, 09:40:46 pm »
Anyway, I'm not here to impress anyone. I made it how I wanted it, and if other like it too, then it's just gravy.  Once I get the turret fixes done, and re-re-release it, I'm not going to touch it anymore.
Freelance Modeler | Amateur Artist

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
  • Posts: 30,104
    • Karajorma's Freespace FAQ
High poly Sobek WIP
« Reply #7 on: November 03, 2004, 04:06:59 am »
Quote
Originally posted by Bobboau
I don't realy see much of an improvement


That's what I thought when I saw the pics. It's a completely different matter when you get the pof running in FS2_Open.

Besides apart from rounding it some more there really isn't that much you can do to the Sobek.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

Offline pyro-manic

  • FlambĂ©
  • 210
  • Posts: 1,384
High poly Sobek WIP
« Reply #8 on: November 14, 2004, 12:56:14 pm »
Looks good so far. Super-smooth and shiny... :nod::yes:
Any fool can pull a trigger...

Offline Roanoke

  • 210
  • Posts: 1,858
High poly Sobek WIP
« Reply #9 on: November 14, 2004, 04:32:09 pm »
Quote
Originally posted by karajorma


That's what I thought when I saw the pics. It's a completely different matter when you get the pof running in FS2_Open.

Besides apart from rounding it some more there really isn't that much you can do to the Sobek.


yeah, you really need to look at it in Model View to appreciate how different the mesh is.

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
  • Posts: 10,323
High poly Sobek WIP
« Reply #10 on: November 14, 2004, 05:03:34 pm »
I looked at it in TS and it mostly looks like a mesh-smooth...
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

Offline Taristin

  • Snipes
  • 213
  • Posts: 9,709
  • BlueScalie
    • Skelkwank Shipyards
High poly Sobek WIP
« Reply #11 on: November 14, 2004, 06:06:19 pm »
Well, sorry, 'Mr. Every ship has to be grebled beyond recognition. '

This is how the ship should have been. Perhaps more detailed engines, but that'll be a project for a later date. There isn't alot you could have done to this model...
Freelance Modeler | Amateur Artist

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
  • Posts: 10,323
High poly Sobek WIP
« Reply #12 on: November 14, 2004, 06:24:49 pm »
you could have modeled in the scales :)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

Offline Corhellion

  • 29
  • Posts: 535
    • http://geocities.com/corhellion666/ITA_website.html
High poly Sobek WIP
« Reply #13 on: November 14, 2004, 06:55:56 pm »
that's what bump maps are for! :D
------------------------------------------
"Whatchusayboi??!!" - Corhellion
-------------------------------------------
"Watch out, I'm pointing a fricking huge beam in your face!" -Setekh

Offline Taristin

  • Snipes
  • 213
  • Posts: 9,709
  • BlueScalie
    • Skelkwank Shipyards
High poly Sobek WIP
« Reply #14 on: November 14, 2004, 07:41:55 pm »
Yeah... I'll keep that in mind for next time... :fake smile:

Anyway, I did bump out the armored parts, and recess the red parts. Once I get it to convert with the turrets in the correct postions, It'll be done, and over with.
Freelance Modeler | Amateur Artist

Offline Ulala

  • 29
  • Posts: 1,001
  • Groooove Evening, viewers!
High poly Sobek WIP
« Reply #15 on: November 18, 2004, 12:34:01 am »
:yes:
I am a revolutionary.

Offline GT-Keravnos

  • 28
  • Posts: 417
High poly Sobek WIP
« Reply #16 on: November 18, 2004, 07:49:30 am »
I think it looks a lot better right now. I imagine once it is turreted, Lightspeed will have a taylor made cloth for it.

Let's see...
If you want to be ready for Wing Commander Saga: The Darkest Dawn, then download and play the prologue first.

Here,

http://www.wcsaga.com/downloads/files/download/releases-prologue-setup-exe.html

Then, while waiting for the Darkest dawn, Download Starshatter 4.02

http://www.starshattermods.com/infusions/pro_download_panel/download.php?did=214

You 'll understand why once you have.

Offline Setekh

  • Jar of Clay
  • 215
  • Posts: 50,120
    • Hard Light Productions
High poly Sobek WIP
« Reply #17 on: November 18, 2004, 08:54:45 am »
Very subtle. The shadows and the shine show up great on it, well done. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

Offline Lightspeed

  • Light Years Ahead
  • 212
  • Posts: 4,508
High poly Sobek WIP
« Reply #18 on: November 18, 2004, 09:08:09 am »
Modelling the scales would be kind of messy with the tiled texture and without antialiasing, though.
Modern man is the missing link between ape and human being.