Author Topic: Advanced Sentryguns (Image heavy)  (Read 11668 times)

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Offline Trivial Psychic

  • 212
  • Snoop Junkie
Advanced Sentryguns (Image heavy)
Quote
Originally posted by boewolf
How do you propose to do a swarm factor?  If you do it with the missile swarm flag it will be very inaccurate.  But i think the Babalon project is making code to allow this type of weapon.


I copied this weapon entry out of one my mod tables:

$Name:      TT-DoubleHuge
$Model File:      none
@Laser Bitmap:      laserglow03
@Laser Glow:      2_laserglow03
@Laser Color:      20, 150, 20
@Laser Color2:      2, 15, 2
@Laser Length:      20.0
@Laser Head Radius:   6.40
@Laser Tail Radius:   2.60
$Mass:         0.4
$Velocity:         175.0
$Fire Wait:         3.0
$Damage:         100
$Armor Factor:      1.25
$Shield Factor:      0.5
$Subsystem Factor:   0.75
$Lifetime:         12.0
$Energy Consumed:      0.30
$Cargo Size:      0.0
$Homing:         NO
$Swarm:         2
$LaunchSnd:         111
$ImpactSnd:         85
$Flags:         ("Big Ship" "Huge" )
$Icon:         icongun03
$Anim:         LoadGun02
$Impact Explosion:   none

I've highlighted where the swarm entry goes.
The Trivial Psychic Strikes Again!

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Advanced Sentryguns (Image heavy)
Yeah, try it, this is really cool gun-effect
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 
Advanced Sentryguns (Image heavy)
I want it.  As soon as I can get ahold of a weapon pack I made some months back, I believe I can work some magic with the terran one.

Good work, and i'll be in touch.
Can the reason that we fear the unknown be that we know ourselves too well?       -The Outer Limits

<*)}}}><  HAPPY FISHIE!!

 

Offline Krackers87

  • 158 crew
  • 29
Advanced Sentryguns (Image heavy)
Man, i really wish these would have more pollys and take advantage of the scp advancements...
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

  

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Advanced Sentryguns (Image heavy)
Quote
Originally posted by Krackers87
Man, i really wish these would have more pollys and take advantage of the scp advancements...



Huh ? Can you be more presisive ?
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Alan Bolte

  • 28
  • Deneb III
    • @Compellor
Advanced Sentryguns (Image heavy)
Quote
presisive ?

That isn't English. Normally I wouldn't complain, but I don't have a clue what you meant.
Anything worth doing is worth analyzing to death -Iranon

 

Offline Anaz

  • 210
Advanced Sentryguns (Image heavy)
I think he meant "precise" and since the v is next to the c, he probably didn't read over what he just wrote.
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Advanced Sentryguns (Image heavy)
Sorry, that was bad translation, i was meaning precise. (english isn't my native language). I don't really understand what Kracker is complaining about, so I asked for more information :)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Raptor

  • 210
Advanced Sentryguns (Image heavy)
Quote
Originally posted by Trivial Psychic
Here's an idea for the rapid pulse effect.  Use 2 fire-points and create a specific turret weapon with a swarm factor of 6 or 8.  Depending on what the fire rate of the main weapon is, it should send out a near continuous stream of fire, alternating between the 2 points.


I've done that dozens of times.  Thing is, barrels will fie alternately (if you have two), then they switch around.

Example:

2 Barrelled turret, with a 'Swarm 4' weapon, 5 sec firewait.

Fires like this:
1..2..1..2...........2..1..2..1...........1..2..1..2.... etc.

Of course, If Bobboau is correct, then things are looking up, and this rather crude method is out of date.  Which Version are you refering to Bob?

BTW, those are some cool gun platforms!
Terran:
The Red bits and the Yellow markings don't really work.  Also switch the colours on the Pulse turrets bodys (pale outside and dark inside)
Vasudan:
Pretty good, may need a little more smoothing.
Shivan:
It's a Giant Belial!;) Apart from the square sided arms, it's pretty good.
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Advanced Sentryguns (Image heavy)
Quote
Originally posted by Raptor

I've done that dozens of times.  Thing is, barrels will fie alternately (if you have two), then they switch around.

Example:

2 Barrelled turret, with a 'Swarm 4' weapon, 5 sec firewait.

Fires like this:
1..2..1..2...........2..1..2..1...........1..2..1..2.... etc.


How about a swarm of 8 with a firewait of 2 or 3?
The Trivial Psychic Strikes Again!

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Advanced Sentryguns (Image heavy)
That's an energy-machine-gun like thingie. Did this one in accident.

Since Freespace is a space-fighter-thing, you will be dead
when approaching a ship armed with that. But it looks funny :)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Krackers87

  • 158 crew
  • 29
Advanced Sentryguns (Image heavy)
What i was complaining about was the fact that those guns, and 98% of mods i've seen, are rather low poly, (600 or so) when with HT&L and all the other advancements being made with SCP they could look so much better if the time was taken to do Glow/Spec maps and To make the models more detailed (2500 polys)
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline gevatter Lars

  • Another wingnut
  • 213
    • http://gevatter_lars.tripod.com/
Advanced Sentryguns (Image heavy)
@Starman
Have you pics of that energie-space-mg-thing firing?
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Advanced Sentryguns (Image heavy)
Quote
Originally posted by Krackers87
What i was complaining about was the fact that those guns, and 98% of mods i've seen, are rather low poly, (600 or so) when with HT&L and all the other advancements being made with SCP they could look so much better if the time was taken to do Glow/Spec maps and To make the models more detailed (2500 polys)


No offend, but wake up. What good shall those Ultrahigh-Poly models be ? When I look so around in the forums, who has a  computer strong enough to run a mission with 10 or 15 fighters with  8K Polies, or two of those highpoly-fenris's? All of those models are extrem cool, but more or less useless. (I remember the cool Discovery-Model (from the 2001-Movie) Gevatter Lars once made. It had nearly 100K polies. It was awesome to look at,
but beside being used for renders (which take ages) it is useless.

I bought a new computer myself these days, and picked the best
stuff available, and paid nearly 1300,- € for it. Which pupil or student out there can afford this ? And seriously, why should someone use highpoly-models when he then can play only in 640x480 resolution, because his computer goes in his knees? If you want to have cool graphic, the first thing to change is the resolution.

Take the WC-Saga for example. Our missions containing dozend of fighters, and big fleets fighting together, everything glow and spec-mapped, and with TGA-Backgrounds. Now guess how good the performance is ??

Seriously, HighPoly are really good looking, but at least today they are more or less useless for game-design. That's my opinion, now you guys can stone me.

@Lars : No, but I can create you a table-entry in a matter of seconds (somehow it seems hard to get screenshots of laserbolts).
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Raptor

  • 210
Advanced Sentryguns (Image heavy)
Quote
Originally posted by Trivial Psychic


How about a swarm of 8 with a firewait of 2 or 3?


Not sure, but I'd expect you would have overlap, two shots in the same place at the same time (ouch!)
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Advanced Sentryguns (Image heavy)
It'd probably take some testing and tweaking to get the right combination of swarm factor and firewait to get it to look right.
The Trivial Psychic Strikes Again!

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Advanced Sentryguns (Image heavy)
Is it possible to change the time-delay between the swarm-bolts ?
(I don't mean the fire-wait between two shots, which can already
be set in the table)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 
Advanced Sentryguns (Image heavy)
As a small suggestion to your excellent work, perhaps you should add engine modules?  Strategically, sentries aren't very useful because they can't move; even extremely slow firebases could relocate between attacks to throw off bombers.  Stationary targets are far too easy to destroy, particularly when they're so large.  Think about it economically; small turrets aren't very useful but dirt cheap, turrets much larger than fighters will cost a shivan-load and be destroyed with only slightly more difficulty, since they can't maneuver like fighters or have huge hp like capships.

 

Offline Trivial Psychic

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  • Snoop Junkie
Advanced Sentryguns (Image heavy)
Well in that case it might as well be an unmanned cruiser, but that's not what he's after.  I would suggest merely putting dockpoints on it to allow for combat deployment and retrieval.

Later!
The Trivial Psychic Strikes Again!

 
Advanced Sentryguns (Image heavy)
Thats a brilliant idea!  Hopefully mission scripters will use that sort of thing :)

Has any thought been put in to what deploys them?  The normal SGs are deployed by anything cruiser and up, but these are much larger.  It would almost be restrictd to carriers to deploy any large number of them... unless they're all deployed by transports through subspace?