Originally posted by Krackers87
What i was complaining about was the fact that those guns, and 98% of mods i've seen, are rather low poly, (600 or so) when with HT&L and all the other advancements being made with SCP they could look so much better if the time was taken to do Glow/Spec maps and To make the models more detailed (2500 polys)
No offend, but wake up. What good shall those Ultrahigh-Poly models be ? When I look so around in the forums, who has a computer strong enough to run a mission with 10 or 15 fighters with 8K Polies, or two of those highpoly-fenris's? All of those models are extrem cool, but more or less useless. (I remember the cool Discovery-Model (from the 2001-Movie) Gevatter Lars once made. It had nearly 100K polies. It was awesome to look at,
but beside being used for renders (which take ages) it is useless.
I bought a new computer myself these days, and picked the best
stuff available, and paid nearly 1300,- € for it. Which pupil or student out there can afford this ? And seriously, why should someone use highpoly-models when he then can play only in 640x480 resolution, because his computer goes in his knees? If you want to have cool graphic, the first thing to change is the resolution.
Take the WC-Saga for example. Our missions containing dozend of fighters, and big fleets fighting together, everything glow and spec-mapped, and with TGA-Backgrounds. Now guess how good the performance is ??
Seriously, HighPoly are really good looking, but at least today they are more or less useless for game-design. That's my opinion, now you guys can stone me.
@Lars : No, but I can create you a table-entry in a matter of seconds (somehow it seems hard to get screenshots of laserbolts).