Weapons:
To do:
general summary -WIP
observed power/energy/damage, other performance numbers
model to be used in FS2 engine
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Star Trek:
phaser:
beam or pulse configurations
disruptor:
beam or pulse configurations
weapon most commonly used by Starfleet's enemies
indications point to a general inferiority to phasers
photon torpedo:
possess variable yields, most likely for the purpose of antimatter conservation
quantum torpedo:
little indication that they are much more than a photorp set to 'blue'
generally more powerful than a photorp
phased-polaron beam:
Dominion weapon which pierces certain shield types, such as those mounted
by the Federation at the beginning of the war
Star Wars:
particle beam:
blaster:
details largely unknown
just make it a weak, low range laser for simplicity
laser:
not actually a laser
may produce ionization effect, see ion cannon
technically a lightspeed weapon (not photons, some other particle)
ramp-up time and visible bolt make a lower-speed bolt weapon a
reasonable model at short ranges
damage decreases slightly with range
turbolaser:
same as laser, but longer range/less damage decrease with range
bulkier, more power comsuming than a laser
ion cannon:
possibly a bit slow
even very heavy weapons do little to no damage to armor
very effective at burning out equiv-tech computerized systems
some unsubstantiated claims of equiv-tech shield piercing
missile:
concussion missile:
variety of sizes, yields, performance
typically armor piercing, with omnidirectional blast
proton torpedo:
variety of sizes, yields, performance
may be omnidirectional or directed blast
bombs (various):
lack main propulsion, but may have guidance thrusters
wide variety of yields
Babylon 5:
laser:
combination particle beam/xaser
commonly used by younger races, such as the EA and Narn
the minbari use 'fusion lasers' which are probably just a more powerful variation
particle beam:
wide variety, many of which are undefined
particle pulse weaponry:
interceptors:
specialized cannons capable of disrupting equiv-tech pulse, missile,
and beam (?) weapons fire mid-flight
effective against equiv-tech starfighters
offensive cannon:
tend to fire very slow-moving pulses in comparison to beam weaponry
that these weapons are used at all almost certainly indicate that they
are more powerful than comparable beam weapons available to a
given military
among the minbari, the shadows, and vorlons, only shadow small craft
use pulse weapons
missiles:
most are slow enough that they are not heavily relied upon
both starfighter-mounted and capital-grade weapons are used
the younger races generally prefer missile weapons against ground targets
smaller weapons are almost certainly conventional
firepower of larger missiles?
minbari capship missiles are known to use 20 MT warheads
tactical nuclear devices:
in use by the younger races, such as the EA and Narn, on special occasions
generally just warheads, seemingly more likely to be used as bombs than mounted
on missiles
seem to be in the 1-1000 MT range generally, with a 500 MT device considered
very powerful by the younger races