Originally posted by Lightspeed
The missile launcher thingies on the sides look very odd bumped out like this (try keeping things smoother and more "organic" here). The top part could so well be formed into a scale (see the Lilith maps for what I mean). The weird thingies on the front (next to the top "arm") don't really help, either.
I'm sorry to say, I agree with Lighty on this one. The way you've bumped the missle launchers out like that will make 'em easier to shoot out, which may upset the gameplay in existing missions. I've taken a profile screenshot of the existing Cain (FS2 stock textures) from MODview for comparisson.


Its hard to tell from these textures, but I'm not sure those "things" that Lighty referred to on either side of the "head" just below where the dorsal boom attatches on, match up well enough to what the original textures had in mind. That said, the rest of the model is very impressive. The way you managed to match the pannel details on the arms and nose section. Its a pity that more detail can't be added to the aft section, though you could add a slight edge where the upper armor texture meets the glowing texture on the rear flanks. I also like the little teeth added to the ends of the booms, though those on either side of the nose could use some thickenning to more closely match the originals. I'm curious to see what you'll come up with for the "chin" turret. Keep up the great work.
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I guess this tells me where you've been focusing your modeling efforts after losing interest in that Destroyer design that was getting some attention.
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Later!