Author Topic: Cain  (Read 23846 times)

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Offline NGTM-1R

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Actually, the missile launchers still look recessed to me, kind of like he's put a hood around them.

If anything, now they're harder to shoot out, since I can't get an angle on them from straight above anymore.
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Offline TrashMan

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Offline Ransom

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Awesome!

Although I have to agree about the bumped out missile launchers.

 

Offline TopAce

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This post relates to the missile launcher debate: If the firing points are set properly, it won't affect gameplay.
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Offline Roanoke

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Quote
Originally posted by Raa
I always thought the missile launcher was recessed...


easy fix.

nice work c914 BTW.

 

Offline karajorma

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Quote
Originally posted by TopAce
This post relates to the missile launcher debate: If the firing points are set properly, it won't affect gameplay.


Yeah it will. The turret subsystem will be easier to hit than before.

Still thats a fairly minor change as far as I'm concerned.
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Offline TopAce

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It will be easier to destroy indeed. I was thinking about something else.
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Offline karajorma

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Yeah. Leaving the firing points where they where and the fov the same would prevent it from making it easier for the Cain to shoot you :D
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Offline KARMA

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just make em little stronger, with some more hitpoints. I don't think it happens too often to try to destroy those missle launcher

 

Offline TopAce

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Don't do any table changes!
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Offline Lightspeed

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I shall come up with a picture to demonstrate.
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Offline c914

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here is Cain with more details:





still working on it:)
Poly count is about 2000 ( triangulate 4700 )
Model will goa had new texsture (  :V: goes to trash )

Quote
Looking good so far. Are you planning any differences for a Lilith model?


yes..stil don't know what changes Lilith should have to but yes.

 

Offline Bobboau

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don't trash the V textures, though you will need to modify them.
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Offline phreak

  • Gun Phreak
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now that i can make out details about the missile launcher, it doesn't seem like it will cause any problems.
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Offline Taristin

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The :V: Textures for the Cain were some of the best in the game. Do not trash them!

Unless you already changed the mesh so it no longer follows them... :doubt:

I hope not, because I really like the mesh...
Freelance Modeler | Amateur Artist

 

Offline DaBrain

  • Screensniper
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Very good. :yes:

I like the spikes. They give the ship a really evil touch.
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Offline Nuke

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its gettin abit better
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Offline Knight Templar

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Don't make the textures significantly different! Thats a bad idea.
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Offline Galemp

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You are using the FS1 hi-res maps, right?
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