Author Topic: over exposure...  (Read 3574 times)

0 Members and 1 Guest are viewing this topic.

Offline Sheepy

  • Raises Hell
  • 29
  • Mac User
...whats happening with that these days?
Kiss my Fluffy White Ass!

 

Offline FireCrack

  • 210
  • meh...
May i beg to ask exactly what is over-exposure? is it some sort of blooming effect or what?
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Flaser

  • 210
  • man/fish warsie
Quote
Originally posted by FireCrack
May i beg to ask exactly what is over-exposure? is it some sort of blooming effect or what?


Yes it is - it makes light sources wash over the models next to them, there was an experimental build about a year ago that had a rude implementations, but AFAIK the version the SCP team wants will only bloom the glow maps and glow points alog with a couple of light sources (engines ect. ?)
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
I'd like it to be an option to use the effect for everything, rather than just glow maps/points.

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Everything would make it appear that everything was glowing. :wtf:

But using it on glowmaps and other light sources would be a cheap way to make real-time coronas in the right places.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
Quote
Originally posted by Galemp
Everything would make it appear that everything was glowing. :wtf:

But using it on glowmaps and other light sources would be a cheap way to make real-time coronas in the right places.

Have you played Sands of Time? They bloomed everything in that, and I liked the effect.

 

Offline Flaser

  • 210
  • man/fish warsie
Quote
Originally posted by Ransom Arceihn

Have you played Sands of Time? They bloomed everything in that, and I liked the effect.


Aren't you talking about depth of field?
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
No. I'm fairly certain Sands of Time didn't have any depth of field effect. They just bloomed everything, including dark bits, although admittedly it's mainly only noticable with brighter bits.  The effect is kinda hard to capture with screenshots. Clicky (Most obvious on the edges of the tree in the top right)

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
yeah, Sands of Time has it, Guild Wars has it, the new Elder Scrolls has it, Deus Ex 2 has it.

and aside from all that, it looks awesome in and of itself within FS2.
I'm also interested in a status update, please don''t tell me its been dropped from the feature llist..

  

Offline Inquisitor

I'd like the features we have to work consistently :)
No signature.

 

Offline redmenace

  • 211
well this is sticks idea originally. It is pretty obvious now that he is not coming back.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline FireCrack

  • 210
  • meh...
IMO everything should be bloomed, then you have the nice glow coming off of shiny armour, but is supose you could bloom enviroment maps for that effect. Either way, would make the game look 100x better
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 
I think it would be awesome to have bloom and motion blur to kick in when afterburners are activated. But isn't bloom and motion blur a Directx 9 feature?

 

Offline Fry_Day

  • 28

Well, first of all, every effect is achievable with DX7-class hardware. It's just a question of how much rendering time you want to spend :)

As for the over-exposure effect, it's possible to do it with DirectX 7 (or 6) hardware.

The effect is very simple. First, draw the frame into a texture.
Do some stuff* (explanation later, but generally, darken it)
Then, blur the texture some.
After that, draw the frame again into the backbuffer, and add your darkened, blurred texture to it.

That effect is achievable on just about any hardware (As just about everything supports render-to-texture in some form, which the only prerequisite), but, it's not realistic to do it on anything less than DX8 class hardware (because it can be done much more efficiently, and old hardware is slow anyway), and DX9 hardware can do the effect more correctly (As there's a lot of cutting corners with old hardware because the dynamic range of pixels is limited), and even more efficiently (For example, Multiple render targets lets you draw into several render targets (textures or back-buffers) at the same time, which reduces a lot of the overhead associated with drawing the frame twice for each time it appears on the screen).
Generally, the effect can be done the way it was meant to be done only on PS3.0 hardware (GeForce 6800), and the only place I've seen it done that way is in the latest patch of Far Cry.
Of course, examples of the effect can be seen, for example, in Splinter Cell.


And, well, to sum things up, I need Visual Studio (I've been too spoiled by its IDE).

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
needs pixel shaders.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
I thought it had already been achieved at some point? I remember seeing a screenshot of it ages ago...

 

Offline Liberator

  • Poe's Law In Action
  • 210
Basically it needs either another render pass which is gonna kill framerates or PS X.X which will exclude at least a portion of the community.  Am I understanding it correctly?
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Anaz

  • 210
it was achieved ages ago by rendering the scene to a 64x64 texture, and then rendering that on top of everything else with a small alpha value.
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
so...whats wrong with that?
I mean, from a completely non-techincal point of view...

 

Offline Sticks

  • 29
Yes, this was originally my task to complete, but unfortunately my time is really limited at the moment. Currently my job as a sound manager of a touring musical group has got quite a stiff hold on that. Rest assured, I am still keeping tabs on things, but I don't see myself having any significant time to contribute in the near future.
"Napalm is good as a quickfire solution, literally..." -- cngn

"Shh... [Kazan's] schizophrenia allows him to multitask." -- Goober5000

Why am I still coding at 12:35am?

SCP: Templum sanctus ingeniosus