I should have mentioned this way before but Gregster2k is right. taking FS fighers for comparision I sized the Fed fighters/ shuttles accordingly. Now the task is to re-size all the Cap ship meshes to scale acording to the Player ships/fighter wings.shuttles thgat dock to their obvious ports (from games adn movie cannon visual sizes)
Makes no sense if you player in his cockpit is as big as the entire bridge of the enterprise, for example. Things like that really ruin my sense of immersion, but I'm comming from a small craft POV NOT a Cap ship oriented one where players see but never fly in smaller craft.
ANd Sandwich I was just funning you, you were the one before me so you got picked

It also gave me an excuse to post.
Ie. Here's a ludi conversion of a Miranda type called teh Uss Majestic (nice textures almost 4k polys, buy WAY too white!) Good news it's stable adn blows up fine in game. Bad news it needs all subs and pathing but worst part is this.... SCALE!
TMP era fighter next to the ship shows you I have to blow it up at LEAST 200% so you can't have fighters and Trek cap ships represented correctly if you go by book numbers and use FS2 scale you have to double it at a minimum!!! Sometimes more , I found I have to fiddle with it until it looks VISUALLY right in game. Sometimes this means making a ship 900, 1200, 1400, 1600 or even 2000 meters (like the Romualn warbird it's fricken HUGE!). I use docking ports, windows , and KNOWN landmarks on ships to determine their size. then use them to compare to others. Sometimes it's a pain in the a$$ cause not all models will match up 100% so two ships of a related class may be off by 100 meters or so (like the Mohawk and the Miranda). I try my best though.
I just got TBP R3 installed and working (LOVE IT!) Now to take on the connie and see what's up.