Author Topic: Constitution class starship WIP  (Read 12634 times)

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Offline Getter Robo G

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Constitution class starship WIP
JC4JC:  WHICH version of the Galaxy class are you using? I haven't tried the new one yet, but the old one works great!

(note Bream-free-all...) event
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Offline Cobra

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Constitution class starship WIP
Omni needs to convert the dds files.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Constitution class starship WIP
Quote
Originally posted by GoulMeister


sath about 6-7 km long


vorlon planet killer 45 km long

guess which wins :)


HAH! Back on topic. Sort of.

Is it even possible to MAKE a vessel in FreeSpace be 45 kilometers long?

On the same topic, I don't care about playability. Scale of the Star Trek ships is my utmost concern. If you can't fit the Enterprise-A's shuttlecraft into its own docking bay or the Defiant's shuttles into the Defiant's bay(s), you have a problem...

...So...on a different note...is there a program existing that would let me manipulate the size of any POF model WITHOUT converting it to another format first? That way, I can enjoy the sizes I want even if the modmakers all decide to impose some other silly proportioning upon us
« Last Edit: December 14, 2004, 01:49:53 pm by 1644 »

 

Offline jc4jc

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Constitution class starship WIP
I'm using th new one. It has a mission with it. I'll check the new one.
There is an appointed time for everything...
A time to kill and a time to heal;
A time to tear down and a time to build up...
A Time For War and A Time For Peace.
                                   Eccl. 3:1a, 3, 8b

I say let us strive towards PEACE.
                                    JC4JC

Advanced Weapons modder, and Fred2er, TBL modder (mostly ships and weapons). Baisc-Intermediate Ship modder. Intermediate Ani modder. Basic (not that good) Texture modder.

Stargate: SG-1 Earth's Defence. A TC for FS2. Project Lead. Formerly At VWBB and HLP, now residing at Game-Warden.

The Apocalypse Project. A Homeworld, Homeworld:Catcalysm, Homeworld 2 TC for FS2. Lead Freder. (No longer in Production)
JC 4(For) J(esus) C(hrist)

 

Offline Carl

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Constitution class starship WIP
I think the modders will be smart enough to use the correct units. they're easy enough to find on the internet--> www.merzo.net
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Getter Robo G

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You may not have been around back then, but one time messing with XWA I converted the SSD and I accidently forgot to click the "make one unit size" box in the opt converter program and guess what? XWA models are like 45k by defualt (fighter sized!) So when I converted the cap ship it was like 115k !!! And I got it in game !!!!!

Of course it was ridiculous and to totaly unplayable (you flew right threw it!) Just like when I tried to convert the death star. I made one like 64k and had the Borg cube and the Gigas attack it, they flew right into it no damage like it wasn't there... At least that was with Vanilla FS2

Maybe I should mess around again with FSOpen?  :nervous:

Does anyone know the pass through model size limit? How big can a ship/structure be before it looses collision cohesion and becomes nothing but useless eyecandy?
« Last Edit: December 15, 2004, 11:50:26 am by 2035 »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Cobra

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Constitution class starship WIP
Dunno, haven't gotten that far into modelling yet, I just modify them...
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Constitution class starship WIP
What we need is the ability to fool around with scaling without converting to a separate format or dealing with 3d modelers. Considering that in FreeSpace 2 the meter is half of a real world one...as some discovered during that whole FOV angle fiasco awhile ago...I really don't want to entrust other people with deciding what size is "real" for my favorite sci-fi ships in FS2 (no offense, Omni). I'd rather be able to set my own sizes so that my experience is the way I have imagined it.

What we need is a utility to resize POFs without using third party model editors.

COULD it exist? If it doesnt, could someone make one? That kind of utility would give me the control I want that I detailed above, and would give Getter Robo G the ability to test exactly how large is too large for the HTL-enhanced FS2 engine.

So if any coders out there are reading this...

PLEEEEEEEEEEEEEEEEEEASE try to make a util like that?
« Last Edit: January 12, 2005, 06:16:19 pm by 1644 »

 

Offline Sandwich

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Quote
Originally posted by Getter Robo G
.   That's right kiddies, BOW before your EMPEROR!

   Tiberius is back and ready for a re-match. Omni mentioned he had a Connie in the works when I PM'ed him about converting this mirror universe Connie probably close to 6 months ago (?) Anyway I have been on pins and needles ever since and hopefully with Omni's permission (?) I would like to transfer all the Mirror univers markings over to the new Connie.

   I had been planning a little jaunt into Federation space by Imperial forces (sorta like 'Returning the favor', according to Tiberius)...

Keep in mind I hate the bright white textures, washed grey like Omni's is the best!



Shouldn't that be ICC, not NCC?
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Getter Robo G

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You bumped this to ask that! Bad Admin, bad!

hehe, actually you're right. If you notice it DOES say ISS enterprise up top, but when they did the retexture fpr KA Josh Mual forgot to change teh registry... I missed that also...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Sandwich

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Quote
Originally posted by Getter Robo G
You bumped this to ask that! Bad Admin, bad!


:wtf:

Cobra's post: 12-15-2004
Gregster2k's post: 01-13-2005
My post: 01-14-2005


I bumped it?? :wtf:
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline WMCoolmon

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Constitution class starship WIP
Quote
Originally posted by Gregster2k
What we need is the ability to fool around with scaling without converting to a separate format or dealing with 3d modelers. Considering that in FreeSpace 2 the meter is half of a real world one...as some discovered during that whole FOV angle fiasco awhile ago...I really don't want to entrust other people with deciding what size is "real" for my favorite sci-fi ships in FS2 (no offense, Omni). I'd rather be able to set my own sizes so that my experience is the way I have imagined it.

What we need is a utility to resize POFs without using third party model editors.

COULD it exist? If it doesnt, could someone make one? That kind of utility would give me the control I want that I detailed above, and would give Getter Robo G the ability to test exactly how large is too large for the HTL-enhanced FS2 engine.

So if any coders out there are reading this...

PLEEEEEEEEEEEEEEEEEEASE try to make a util like that?


Ask Kazan to put it in PCS:2, if he isn't already.
-C

 

Offline Getter Robo G

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I should have mentioned this way before but Gregster2k is right. taking FS fighers for comparision I sized the Fed fighters/ shuttles accordingly. Now the task is to re-size all the Cap ship meshes to scale acording to the Player ships/fighter wings.shuttles thgat dock to their obvious ports (from games adn movie cannon visual sizes)

Makes no sense if you player in his cockpit is as big as the entire bridge of the enterprise, for example. Things like that really ruin my sense of immersion, but I'm comming from a small craft POV NOT a Cap ship oriented one where players see but never fly in smaller craft.

ANd Sandwich I was just funning you, you were the one before me so you got picked ;) It also gave me an excuse to post.

Ie. Here's a ludi conversion of a Miranda type called teh Uss Majestic (nice textures almost 4k polys, buy WAY too white!) Good news it's stable adn blows up fine in game. Bad news it needs all subs and pathing but worst part is this.... SCALE!

TMP era fighter next to the ship shows you I have to blow it up at LEAST 200% so you can't have fighters and Trek cap ships represented correctly if you go by book numbers and use FS2 scale you have to double it at a minimum!!! Sometimes more , I found I have to fiddle with it until it looks VISUALLY right in game. Sometimes this means making a ship 900, 1200, 1400, 1600 or even 2000 meters (like the Romualn warbird it's fricken HUGE!). I use docking ports, windows , and KNOWN landmarks on ships to determine their size. then use them to compare to others. Sometimes it's a pain in the a$$ cause not all models will match up 100% so two ships of a related class may be off by 100 meters or so (like the Mohawk and the Miranda). I try my best though.

I just got TBP R3 installed and working (LOVE IT!) Now to take on the connie and see what's up.
« Last Edit: January 15, 2005, 02:12:12 pm by 2035 »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline WMCoolmon

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Constitution class starship WIP
Oh, I forgot to mention how awesome this looks:
http://www.penguinbomb.com/omniscaper/WIPS/connie1.jpg

Anti-aliased, it'd look as good as in ST5/6 IMHO :p
-C

 

Offline Getter Robo G

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How do you use the -ambient command ????  I installed TBP and erased it caue for me ie was WAY too dark , now it;'s too light. worse Omni's connie looks like the Miranda I posted! in fact that 4k ship looks just as good as the 9k Connie in that light?? Wierd, so if Omni doesn;t release the Miranda soon I will probably bug trashman for help (turn it into a souyz SP? class)...  Anyway I want to turn teh ambient light down but don't know the right command to enter. I checked wiki but there was no matches for word ambient. would -ambient 30 be what I need? or am I missing a word or something?
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline WMCoolmon

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Constitution class starship WIP
-ambient_factor 30
-C

 

Offline Getter Robo G

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I played around with the numbers, I found I like 80-90 best. I plugged int eh majestic and wow it had glows already (but they need to be tweaked). So a non combat shot I call "two ships in the night"




Warping out.. I think we need a ST style Diamond cross Fluctuating. if we can;t have actual warp streaks of multi colors from the nacels...

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Turnsky

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Constitution class starship WIP
Quote
Originally posted by Gregster2k


Is it even possible to MAKE a vessel in FreeSpace be 45 kilometers long?
 


ask the lads doing the inferno mod sometime ;)
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Offline Trivial Psychic

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Constitution class starship WIP
I've said this before, but it may be possible to create more of a ST style warpout.  I've given it a little more thought recently, and if this can be changed, it could be accomplished with new table fields.  Hard-coded into the exe right now, is a figure for each ship class that dictaes at what speed it will enter subspace, and how fast it will accellerate to that speed.  If we could change this, either in some campaign-specific table file that changes this for all craft, or included with each ship's table entry, it would alter the subspace entry speed and warpout acceleration.  Change the acceleration figure so it reaches warpout speed in about a second or less, and make warpout speed something like 5000 m/s... or 299 792 000 m/s if you want to be totally accurate. :D  Then the only thing that needs to be changed is the warpout animation effect so its a bright flash that can be seen from quite some distance.  This only leaves the "flash" seen from warp nacelles to change, which is probably tricky enough to be less of a priority.
The Trivial Psychic Strikes Again!

 

Offline Getter Robo G

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I hadn't even thought of the speed yet, good point. Yeah that definately sounds like a job for a coder.

      I need to learn how to make glow makes. I took SFC ones with the -i for self illumination but those are only black and white. Is there a tut for coloring glows? I got permission from Atolm to convert the BC Soulwolf/Ent-F (my favorite ST ship of all time eventhogh it's fan concept)  and I know it's supposed to have glows but bopying and changing a set of it's textures to -glow doesn't work.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)