Hey sweet chart!
That mk7 might not be that bad, its sure a sleek looking ship.
The problem will be the mk1,3,4,5,6.. there is no info on them that I can find anywhere
Pretty much done, just have to tweak the cockpit a bit, make some cockpit textures for the cage, and do a pilot.. I hate pilots... dont really do a lot of human modeling.
Bumps, wont work for ribs, bumps are basically tricks of the eye, they dont actually extend the geometry at all but the effect the textures in a way that makes you think they do, however, attempting to have plats of armor on top of ribs faked by bumps wil look horrible.
The only way to do it is with geometry.
Basically, 80% of the polys of that ship will be in the ribs, thankfully the rest of the ship is really basic, a LOT of detail that can be done by bumps will be, I expect to spend a few days just drawing the bump maps.... the rest, the textures, I can do all that easy enough, it just takes time.
The -good- news is, once its done, I can use that texture set for -all- the colonial battlestars, including varients, since they will all be setup the same(similar ships from the same culture always look the same).
The only ship so far that look honestly hard is the cylon raider, the one I"m doing next, I have yet to figure out 100% how i"m gonna approach it, and the base star, cause I have little reference on it.
one more thing, anybody have any pics of the landing gear? and where they come out of? I kind of need to add them lol, and a pilot.. sigh... humans.. so anoying lol