Hello Guys,
this is annoying feature-requesting starman again

But seriously, I , or better my team-mates and me have a problem. Most of you know, that one big feature in Wing Commander were always the huge fly-through-hangars on the big carriers.
In order to make them look better, I already started to build boxes in them, but still they need parked fighters and stuff.
Currently I'm placing fighters in it, but this works only if the carrier stands still the entire mission, and does not even warp out. (and If you or someone else ramm it, it floats around somewhere).
But the perfect solution for this hangar-stuff would be, making them subobjects or docked objects. Both solutions are currently unusable.
1) Multi-Docking is not supported and leads into funny ship-behaviour (I once tried a transport with 6 docked containers, strange reactions where the result

) Changing this would certainly be a lot of work (but still something that could be used good).
2) So the second Idea would be the subobject-stuff. Easy to build, mostly implemented in the code, but has one major negative effect IMO.
Why are destroyed subobjects targetable
I mean, I can see a small sense, when there is this standard-freespace-subsystem like "communication" somewhere on the ships hull, and is destroyed and can be targeted with 0%.
But it will be very strange when I have huge grey target-bracket for a "dralthi-fighter" within an absolut empty hangar-bay, and can switch to even more when cycling through them (for example when I first rampage the hangar and then look for the engine-subsystem).
Turrets are different,
they aren't targetable once destroyed, besides the very last one, this is also targeted with 0 %. But this turret-issue gives me the hope, that you might be able to change this part of the code.
Can you make destroyed subobject un-targetable ? This would be
a really important feature for us, pls give it a try.
Thanks a lot.