Small update about gameplay changes that will come with next relases:
-Basically FSNA maps will have subspace nodes that will be capturable, blocadable etc. thanks to them you can call in reinforcements (you can call something bigger than cruiser only via node).
-other strategic point will be a space station(or few), only station will be equipeed with "resource drop off" point, they will also repair biggers ships (faster than field repair units)
You won't be able to destroy them - you will have to capture them
(this means you have to secure most of the map to prevent counter actions)- we still talk about Shivans and their capturing.
-resourcing: there will be few ways
a) Maps will have a "supply depots"(something like FS depots) that will be full of cargo containers, if you secure them then your freighters will tow them to station.
b) Gas miner+ Gas cloud = cash (simple isn't it?)
c) Node->station convoys (still under disscussion)
Because HW2 can't support diffrend containers for diffrend freighters, bigger freighters (like Triton) will fly from node to station from time to time. This means that you have to control node-> station sectors.
Because only station is "drop off" capable you will have to protect you convoys just like in FS.