Author Topic: Max POF exporting, I think I found the problem  (Read 2326 times)

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Offline Galemp

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Max POF exporting, I think I found the problem
OK, so ever since I've had Styxx's POF exporter I haven't gotten it to work. Now I think I have it nailed down; if the model uses more than one material it won't convert. The attached file is the sample model he provided, the only difference being that the main LOD's texture has been changed. If others can verify this, maybe we can get to the root of the problem.

Oh, by the way, I'm using Max 6. No idea if this crops up on other versions.
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Offline Hippo

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Max POF exporting, I think I found the problem
You're right...


:nervous:


Is it just this model, or does this specifically hit other models? I don't recall Raa having too much trouble converting the Sobek... And it probably had many textures...
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Offline KARMA

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Max POF exporting, I think I found the problem
I think omni used smoothgroups with the galaxy, does it mean in max that he used more materials?

 

Offline Taristin

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Max POF exporting, I think I found the problem
Quote
Originally posted by Hippo
Is it just this model, or does this specifically hit other models? I don't recall Raa having too much trouble converting the Sobek... And it probably had many textures...


Actually, my conversion of the Sobek has been put on hold because of sporadic problems. It converts sometimes, but not other times. But the model does have more than one texture. And I do use Max 6...
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Offline Hippo

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Max POF exporting, I think I found the problem
I use 6 as well, but this seems to be a more persistant problem...


KARMA: each image file loaded to the scene is a material, though i don't know whether or not you actually put the material in the scene matters... did he smoothgroup in lith? (shows how little i know about texturing stuff)...
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Max POF exporting, I think I found the problem
The Galaxy converted with no problems. I dunno if smoothghroups translate into additional material divisions in Freespace, but I believe it has around 10 "standard" materials within the main mesh as "mult-subobject" material. I recall Bobbau stating that Freespace does support smoothgroups seperate from materials.

I do suffer from an occasional crash now and then. I did discover that shield generation from the pluggin creates unstable POF's that cannot be manipulated in Modelview32 (MOI and mass manipulation).

My method of making sure the conversion is successful is to use the following checklist:

1. All meshes are "editable mesh"
2. Hierarchy structure
3. Material assignment (make sure ALL meshes have a texture)
4. Remove shield model designation with "shield" UNCHECKED
5. Reset X-form all objects.

 

Offline Galemp

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Max POF exporting, I think I found the problem
so you're using one material, as a multi-subobject map? Perhaps I'll try that, though it's not something I've used before.
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Max POF exporting, I think I found the problem
It automatically becomes a multi-subobject map when two different meshes with different materials are "attached" as one mesh. The two materials become integrated by incorporating both "standard" materials into a "multi-subobject"

 

Offline Taristin

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Max POF exporting, I think I found the problem
Yeah, importing standard V models into Max does this as well. Almost every model I've imported has had multiple maps in the same single material sphere.
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Offline Galemp

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Max POF exporting, I think I found the problem
Since when can you import POFs directly into Max?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Taristin

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Max POF exporting, I think I found the problem
You can't. I mean after converting them to cob, and then using 3dex to convert cob to 3ds...
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Offline StratComm

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Max POF exporting, I think I found the problem
Simply saving as 3ds and importing back does that.  I don't know why it would matter, but it seems like this might be a source of at least some of the problems we've had with the thing.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Styxx

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Max POF exporting, I think I found the problem
I've tried several models with multiple materias and didn't run into any problems... But I'll try to look into it when I have the time. Thanks for the tip on the Shield Generation too, I'll see if there's anything wrong with that too. Just don't wait standing up, it may take a while.

:)
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Offline Galemp

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Max POF exporting, I think I found the problem
So the Max scene in the ZIP converts A-OK for you, Styxx?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Styxx

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Max POF exporting, I think I found the problem
Er, the ZIP you posted? Didn't try that.
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Offline Galemp

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Max POF exporting, I think I found the problem
Bumpity?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline LOKO

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Max POF exporting, I think I found the problem
I got 3d max, I've downloaded the files but where do I install them too? sorry me = noob and trying to learn.

 

Offline Galemp

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Max POF exporting, I think I found the problem
what, these? Don't worry about it. I'm looking for help from other experienced modders who have gotten models to export correctly.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Taristin

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Max POF exporting, I think I found the problem
I'm actually still hitting a brick wall with this, and all I'm trying to convert is the LODs and the debris of the Nahema. But I don't give up. It seems that more often than not, the recovery files, after max crashes, convert better than the original files...
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