Author Topic: hello from a newbie  (Read 3942 times)

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Offline speedyR

  • 24
    • http://www.wz2100.de
:p
not exaclty a newbie in relation to freespace 1 / 2 as i played it for years (and also made a full campaign with animations/speech/briefings lengthy storyline and such, called opcc (operation checkpoint charly)) but...

hey yeah!!! i never realized 1) freespace has gone OPEN SOURCE and 2) there is a community/group compiling new executables !!!!!

wow!!! GREAT!!! FANTASTIC!!!!

but first - if it's possible as i do not want to get through ALL of the topics...
can you please answer me a few questions (if you want you can delete this entire topic after one or two weeks):

- is this a re-compilation of original freespace2.exe (thus including ALL the stuff that was in official freespace 2) ? (if yes (normally i would think that way as the last offical version should/would be made open source...) but... how then comes the question "is there multiplayer possible?" a few topics below - whereas the original version HAD multiplayer (pvp and coop!!) for example ?

- as you modify the code not only of the exe but also of fred2, do you not only ADD new items to play with but also alter the limitations ? (2 of my 6 missions in opcc couldn't be loaded in fred because of memory limitations (to many sexps) so i had to set only one fighter (not an entire squad of 4 or 5 or 6) and doing any sexps on this mini-squad, then editing the file in notepad/textpad and adding the entire full squad on my own - checking if it still can be loaded in freespace...)
so my questions, is it possible to make "somewhat bigger" missions ? (not only MORE ships (especially the BIG ones!!! (in freespace1 there was a "limit" of around 6 or 7 at the same time) but more importantly also MORE sexps ?!!!!!

thank you all in advance.

speedy

(EDIT) seen a pinned topic called "old engine built available"...
now i'm even more irritated... is SCP -NOT- built ON the original versions ?????
(/EDIT)
« Last Edit: November 16, 2004, 11:51:26 am by 2302 »

 
The SCP is build upon the vanilla fs2, it adds new features, improvements and bugfixes.
The "Old Engine Build" is the vanilla fs2 with the new multiplayer code.

Reference:
http://www.3dactionplanet.com/hlp/hosted/scp/about.shtml
http://www.3dactionplanet.com/hlp/hosted/scp/features.shtml
http://scp.indiegames.us/news.php
« Last Edit: November 16, 2004, 12:24:47 pm by 2136 »
My Sytem

Wer das liest ist doof!

 

Offline Flaser

  • 210
  • man/fish warsie
SCP is based on what code was made public - ergo:
- The algoryths to decode mve are gone - bye, bye movie files from the vanilla (orig.) game
--> ms mplayer capability added to the game, whatever you can play with ms. mplayer 6.4 or classic will be played in game
- The multiplayer code wasn't publicly released, since PXO was still running back then
--> a completly new net code had to be written

SCP - Source Code Project, used the public code, tried to fix some of the stuff that was taken out, than went on to add tons of features:

- HT&L: Hardware Transformation and Lighting - by utilising the built in capabilities of modern video cards, the graphics engine recieved a 300% boost in its capacity.
Unfortunately while it generally gave a lot wider breath for modellers and texturers, it introduced a new limit: the engine doesn't like to handle too many textures per model.
- DirectX8: The engine now uses DirectX8 compatible commands and can do more things than the original, it is also more optimised in theory.
- Glowmapping: Ravanna in the dark will give you the creeps, another texture was added to ships, that holds data of self-illumination.
- Shine mapping: searh and awe - a new texture holds, shinyness data about the ship.
- Tons of FRED and SEXP improovements: FRED Open is generally more powerfull and easier to FRED with than the orginal. Its constant development though also means new bugs are to squashed after each new release.

Our modellers and Texture artists (Bobbau, Lightspeed, DaBrain, Nico, Raa, and everyone else I don't list ( pls. don't kill me just yet)) made some superb stuff for the impressive capabilities of the new engine.
However people with older machines can't fully exploit the features of the new engine or media - or experience severe slow downs.

Some people can't even run it since their hardware is either crap (ergo the designer didn't bet it right what the standard would be in a couple of years) or is outright missing (integrated video cards and stuff like that).

The Original Engine release is for them: it has all the new non-processing intensive/modern hardware specific elements of SCP , but it has the older original engine so the game will be still playable on a very low end machine.
It also has the new non-PXO based multiplayer code.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Inquisitor

Need to add some of those loinks to the new SCP site...
No signature.

 

Offline terren

  • 27
and becuse no one saw fit to do it before me

:welcome:

Wellcome to the HLP, exits are here, and there.  You'll find a flame thrower under your seat, it might have some ammo, in case of emergancy on of the mods will distribute plasma rifles.  if you find a shiven while crawling around in the air ducts (we dont want to know why your in the air ducts) it's probubly just carl, throw him your lunch and back away slowly.
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Mad? Oh yes quite mad.

 
one day everything will be uniformed lol!

 

Offline speedyR

  • 24
    • http://www.wz2100.de
okay thanx to all who have answered me :yes:

to recall what i have understood:
- volition (who whoever did it) has released PARTS of the code (especially NOT the net code and movie code)
- scp is based on THIS free source release (at this time multiplayer is (partially) possible ?? LAN ?? don't have a complete answer to this, but playing through the game, no movies will be shown because of the lack of the movie code)
- old engine built is ONLY vanilla free source code (so there is also no net code and no movie code ?!!!) and adding net code into (but as i have read this topic, i get the imagine that the net code implemented in the "old engine built" is somewhat "better" (more stable, lan possible,...) then in the scp built (meaning the scp built is more meant for single player). right ?

another question: is it still possible to play the missions/campaigns made for original freespace in the scp version ? and can they be played in coop lan games too ?

thanx

 

Offline Inquisitor

You should look at the player guide on the SCP site.

Net code is intact, PXO is missing, and we have a wroking substitute.

http://scp.indiegames.us
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Offline speedyR

  • 24
    • http://www.wz2100.de
thanx for the link, i will check it...

 

Offline Inquisitor

It's easier than answering the barrage of questions :)

And if something is missing, ask again, and we'll nmake sure the answer gets up there :)
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Offline Black Wolf

  • Twisted Infinities
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    • Visit the TI homepage!
Basically, nothing was lost*, and a crapload has since been gained.

*Multiplayer and cutscene playing were pulled out by [V] when they released, but have since been replaced by the SCP people.
« Last Edit: November 17, 2004, 09:17:40 pm by 302 »
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline speedyR

  • 24
    • http://www.wz2100.de
Quote
Originally posted by Inquisitor
You should look at the player guide on the SCP site.

Net code is intact, PXO is missing, and we have a wroking substitute.

http://scp.indiegames.us


hm, i've checked that (good work, all neccessary stuff there)...
but... not much links do actually work...!!!!!! :hopping: (I like that smilie :thepimp: )

examples: http://www.swooh.com/lorenzo/iso/freespace2/
http://www.deepbluebettas.com/fs2/28072004B_fred2_open_r.zip

and where can i get these movie files (avis) ? I do have the original cds so i don't need all those original files, only these what are good for the scp...

can any1 help ?

thanx

 
For the Movies, use a MVE 2 AVI Converter. After you can compress the AVI's (Intro is uncompressed 4 gigs) with VirtualDub or Dr. DivX. Then the Movies are smaller than the Original MVE Files without great Quality-loss.
Shivan here, Shivan there, Shivan everywhere.

My english isn't very well, so sorry for a few mistakes.

FreeSpace Let's Plays on my Channel:
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Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Quote
Originally posted by speedyR
and where can i get these movie files (avis) ? I do have the original cds so i don't need all those original files, only these what are good for the scp...


You've got two choices (depending on your bandwith/patience really).

Either Download them from Kosh's Site

Or follow the instructions I gave here
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline vyper

  • 210
  • The Sexy Scotsman
Guys, just so i don't have to start a new thread: If I need to update my information as a "tester" (I'm on the list somwhere!) where should I be sending that to?
« Last Edit: November 18, 2004, 08:15:45 am by 798 »
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline Goober5000

  • HLP Loremaster
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Uh, nobody. :sigh: We have no managed tester list.  Everyone that's signed up to manage it has disappeared. :(

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Welcome to HLP, speedyR. :)

:welcome:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline speedyR

  • 24
    • http://www.wz2100.de
hi again,

it has been some time for me to install fs2... but now i have it done... nearly.

still some questions:

1) i have installed original FS2 from my 3-CD-set (already patched to 1.2 as i have noticed after many unsuccessful patching tries ;-)
GOOD.

2) i copied all the non-installed movies and vp files to main FS2 directory.
GOOD.

3) i got the FS2.exe from your FTP (the no-CD-exe ;-) and the oeb version from the forum.
GOOD.
GAME WORKING.

4) i got the file "FS2Open_3_6-Installer.exe" (43 MB) somewhere and installed it into the main FS2 dir (VERY GOOD! I like to have ONE file to get it running!!!)
GOOD

Q1: The launcher included is version 5.2, on the install site

(http://scp.indiegames.us/e107_plugins/custompages/scpinstallation.php) you linked to the 5.0 version) - only a remark...

Q2: fs2_open_3_6.exe and fs2_open_3_6_debug.exe are also newer in the installer.exe (but same name!!) then the downloadable 3.6 versions... confusing!!!! should be made the same "official" version...

Q3: Many vp files will be installed into the main FS2 directory. GOOD. I noticed, on the install site there are new (or other?) versions available.
So... what exactly do i have to do to get all newest stuff ?
-> f.e. installed by FS2Open_3_6-Installer.exe : mv_core_a.vp
-> i have downloaded the file mv_core_b.exe, mv_zpack_a.exe and as i understand it, it has updated files for (nearly)

any other "additional" vp file, so everything i have to do is delete all the "additional" vp files and add just this mv_zpack_a.vp ?

Q4: Some features of fs2_open (selectable within the launcher) require additional vp files.
can you point out the neccessary files for me please ?
-spec "Enable Specular" (shinemaps) : Shine_FS2_1.1_c.zip ? ShineLT-build14.0.zip ? and how do i use these files as they aren't vp files...
-glow "Enable Glowmaps" (glowmaps) : GlowLTL-build9.0.zip ?

Q5: what's with these files: mv_kpack.zip, FS2-HighExplosive2.0.zip, ... where do i have to put these files ? (.ani, .dds, ...)

thanx.
 
speedy
« Last Edit: December 05, 2004, 05:00:56 pm by 2302 »

 

Offline redmenace

  • 211
Quote
Originally posted by vyper
Guys, just so i don't have to start a new thread: If I need to update my information as a "tester" (I'm on the list somwhere!) where should I be sending that to?


Actually forward it, or send it to me please. I will send it to RGA_Noris. We do have an tester list through him and he said the list members are standing by.

concerning your questions speedyR
here is the list of content of the vps and their files
3.6:

(mv_core_b)
- Subspace warp model, warp.pof (By Bobboau)
- Ballistic primary HUD images (By Goober5000)
- Command briefing scroll GUI items (By Goober5000)
- Cloak map, cloakmap.pcx (By PhReAk)
- .AVI-friendly cutscenes table (Karajorma)
- New splash screen image (Turambar)
- SCP Splash screen logo (Sesquipedalian)
- HT&L Jump Node model (Raa Tor'h)
- FS2NetD Config file (Kazan)

(mv_effects_c)
- 32 Bit effects (Lightspeed)
- 32 Bit Engine glows (Lightspeed/Bobboau)
- high-quality suns/beam-glows (Lightspeed/CP5670)
- Suns pack v2.0c (Lightspeed)
- New shield hit ANI (DaBrain)
- Contents optimized to take up minimum space (CP5670)
- High-quality Motion Debris (?)
- Multiplayer-compatible Weapon/impact effects (Lightspeed)
- New afterburner trails (Turambar)

(mv_models_a)
- High-poly subspace models (Raa Tor'h)
- Fenris/Leviathon model (Vasudan Admiral/Karma/Raptor)
- Hercules model (Bobboau)
- High-poly smoothed Anuket model (Raa Tor'h)
- Glowpointed Arcadia (StratComm)
- Glowpointed Ulysses (wojta)
- High-poly Myrmidon model (?)

(mv_textures_b)
- Shine maps for FS1 vessels in FS2 (By GalacticEmperor)
- Shine maps for Freespace 2 vessels (Lightspeed)
- All the glow maps for the retail FS2 ships as of February 23, 2003 (By GalacticEmperor)
- Pegasus animated glowmaps (Lightspeed) *May or may not work due to FS2's loading order (At the time of this writing, the ANI is loaded before the PCX)
- Hi-res textures for some FS2 ships from FS1 (Extracted by GE, created by Volition)
- High-quality environmental, shinemap, and remastered textures for the Ares, Basilisk, Dragon, HercI, HercII, Horus, Loki, Manticore, Medusa, Myrmidon, Nephilim, Osiris, Seth, Thoth, Ulysses, Ursa, Zeus, Seraphim, and Perseus (Lightspeed/DaBrain)
- Same for the Rakshasa, Aeolus, and Mentu. (Lightspeed)

(mv_hieffects_a)
- Hi-res 32-bit Planet images (Lightspeed)
- New High-quality explosives textures 2.0 (Lightspeed)

(mv_loplanets)
- lower-res DDS planet images (Lightspeed)
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline redmenace

  • 211
Questions in bold, answers in italic.
1) i have installed original FS2 from my 3-CD-set (already patched to 1.2 as i have noticed after many unsuccessful patching tries ;-)
GOOD.

Why so many?

2) i copied all the non-installed movies and vp files to main FS2 directory.
GOOD.

Good but you need to use a certain illegal that i can't link to here but will tell you to do a search from return0 in google. :drevil: This program will convert the movies to avi or have you just downloaded from fractux server?
3) i got the FS2.exe from your FTP (the no-CD-exe ;-) and the oeb version from the forum.
GOOD.
GAME WORKING.

Excellent
i got the file "FS2Open_3_6-Installer.exe" (43 MB) somewhere and installed it into the main FS2 dir (VERY GOOD! I like to have ONE file to get it running!!!)
GOOD

what vps are included in the install,I forgot.

Q1: The launcher included is version 5.2, on the install site

(http://scp.indiegames.us/e107_plugins/custompages/scpinstallation.php) you linked to the 5.0 version) - only a remark...

I thought they are the same version? I will take a look and get back to you

Q2: fs2_open_3_6.exe and fs2_open_3_6_debug.exe are also newer in the installer.exe (but same name!!) then the downloadable 3.6 versions... confusing!!!! should be made the same "official" version...
I thought they were the same name. Again I will look into this.

Q3: Many vp files will be installed into the main FS2 directory. GOOD. I noticed, on the install site there are new (or other?) versions available.

So... what exactly do i have to do to get all newest stuff ?
-> f.e. installed by FS2Open_3_6-Installer.exe : mv_core_a.vp
-> i have downloaded the file mv_core_b.exe, mv_zpack_a.exe and as i understand it, it has updated files for (nearly)

any other "additional" vp file, so everything i have to do is delete all the "additional" vp files and add just this mv_zpack_a.vp ?

There are many and we are in the process of updating those vps. However, I would take a look at lightspeeds(http://scp.indiegames.us/download.php?list.5) graphics, with the exception of the glow and shine maps because they are not all done yet. I would download the vps with the finished glowmaps and shine maps.

Q4: Some features of fs2_open (selectable within the launcher) require additional vp files.
can you point out the neccessary files for me please ?
-spec "Enable Specular" (shinemaps) : Shine_FS2_1.1_c.zip ? ShineLT-build14.0.zip ? and how do i use these files as they aren't vp files...
-glow "Enable Glowmaps" (glowmaps) : GlowLTL-build9.0.zip ?

Lightspeed could tell you, but I believe they go into you /data/maps folder.

Q5: what's with these files: mv_kpack.zip, FS2-HighExplosive2.0.zip, ... where do i have to put these files ? (.ani, .dds, ...)
These go into your /data/effects folder.

thanx.
No Problem
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat