Author Topic: Cassualties of War Campaign first impressions  (Read 2277 times)

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Cassualties of War Campaign first impressions
this campaign looks good...
but, in several times...i had NO directives in my HUD...and no OBJECTIVES at all...
this REALLY hindered the gameplay of the campaign...and other problems...like: receiving orders to destroy something that's already destroyed...and stuff...
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Offline karajorma

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Cassualties of War Campaign first impressions
Casualties of War was a bit of a flawed campaign in my opinion. It looked great but it needed some further playtesting before it was released.

I did enjoy playing it though.
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Offline aldo_14

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Cassualties of War Campaign first impressions
I actually lost the first buglist for CoW, so had to retest it; went from having about 5-8 pages of various nitpicks to 2, because I spent less time.

To be fair, CoW was originally only intended to be 'practice' for Reci; Shadowwolf did a good job Freding (and came up with some great mission concepts as well), but I never got enough tester feedback (I think about 2 emails saying "it's ok") and just got too impatient & semi-rushed it out.

but it was intended to be a learning experience for me, and it was, so I guess I can't complain :D
« Last Edit: November 26, 2004, 05:19:26 am by 181 »

 

Offline karajorma

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Cassualties of War Campaign first impressions
I did actually post a reasonable number of bugs myself when it was released. The thread is probably still around somewhere.
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Offline aldo_14

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Cassualties of War Campaign first impressions
Quote
Originally posted by karajorma
I did actually post a reasonable number of bugs myself when it was released. The thread is probably still around somewhere.


Those would probably have been handled in the voice-acted version, had it ever been finished.  But we didn't have enough people, really, and Shadowwolf had to drop out for a while, so it just got put on the backburner and eventually dropped.

 

Offline Mad Bomber

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Cassualties of War Campaign first impressions
Yeah, it did seem rushed. I noticed very few backgrounds, if any at all, and the sun was often RIGHT IN MY EYES as I started the mission.

Also seemed like you were extremely reluctant to use the Y-axis -- positional OR rotational -- when designing your missions. (12 Sobeks and a Hatshepsut, and they all happen to be exactly on the plane of the ecliptic, facing the exact same direction?)

A good campaign concept (if a bit rehashed), but kinda ruined by some of the non-functional SEXPing. Could have done with more testing and patience, and a bit less craziness in terms of capital ships.
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