Author Topic: Deimos  (Read 12871 times)

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Offline Kie99

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Offline karajorma

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Quote
Originally posted by -Vulture-
@ karajorma:

Hey, you again. You like helping me, huh?^^:lol: ;7
Yes, this option is enabled and the proper texture-files are in place.


I like helping everyone. You only need to look at the FAQ to realise that :)

I seem to remember actually that the original version of the Deimos I used also suffered from this problem.  Did you download the Deimos from this thread or are you using the one from mv_models.vp? If you're using both that could be the cause of the problem.
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Offline Bobboau

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you are missing one of the following textures, tcov4a-alpha.tga, and/or tcov4aint.tga
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Offline Gank

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I've have a similar problem with dissappearing textures although its not constant, it looks like fs2 is running out of texture memory as after looking at a certain amount of ships in the tech room you'll get one with textures missing and none display at all after that. Only started happening after I installed the media vps.

 
@ Bobboau:

No, those texture files are in my models folder, together with the other ones (9 texture-files and the pof).

@ karajorma:

Yeah, really nice and huge faq :)
Yes, i donwloaded the one from this thread. But there is already a new one in the mv_models.vp? I use this file and i dont see any difference between the deimos-models. The model from the perseus fighter for example looks awesome with this mv_models.vp in place.
Ill delete this file and look, how my deimos looks then.

EDIT: Deleting the mv_models.vp didnt sole the problem.
« Last Edit: January 15, 2005, 10:05:10 am by 2447 »
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Offline karajorma

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Actually it depends on the version of the VPs that you're using as to whether or not you've got the high poly deimos or not. The Beta 3.5.6 VPs had it in them but the new version apparently doesn't.

Okay. Here's a VP'd version of Bob's link at the top of the page. Stick this in your main FS2 folder. If this doesn't cure the problem then at least we know you're not putting the textures in the effects folder or something silly like that.
« Last Edit: January 15, 2005, 10:31:41 am by 340 »
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Offline Bobboau

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wait a second, are you in d3d mode or OGL?
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Offline Taristin

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Quote
Originally posted by karajorma
Actually it depends on the version of the VPs that you're using as to whether or not you've got the high poly deimos or not. The Beta 3.5.6 VPs had it in them but the new version apparently doesn't.

Okay. Here's a VP'd version of Bob's link at the top of the page. Stick this in your main FS2 folder. If this doesn't cure the problem then at least we know you're not putting the textures in the effects folder or something silly like that.


Lightspeed is also distributing it with his texture packs.
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Offline karajorma

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Have those been trimmed down to take into account all the stuff in the media VP files yet? Cause otherwise it's more sensible to download a single 700K file than an 80MB one just to check what the problem is :D
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Offline Taristin

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Err, no. Each texture pack contains the same files as the orevious, and new additional files.
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Quote
Originally posted by karajorma If this doesn't cure the problem then at least we know you're not putting the textures in the effects folder or something silly like that.


I dont know that much about modding FS2, but im not stupid^^ :ick: :lol: ;) . The tga's and the pof from the zip-pack out of this thread are all in the models folder.
Now i deleted them, copied the vp in my root-directory et voila, it works now, all textures are there, the deimos looks beatiful.

@ bobboau:

Im playing in D3D with 66.93 on a GF FX 5900.
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Offline Anaz

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:lol:

textures go in the "maps" folder, or in FS2 root :p
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Offline karajorma

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Actually I would have expected them to work from models. It's only effects and HUD where the game doesn't look for textures (unless it's changed again!) :)
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Offline Taristin

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Actually, I was having troubl with MT a while ago because I had the mapd in models... and they had to be in maps for a mod dir... but that probably is irrelevant
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Quote
Originally posted by Anaz
:lol:

textures go in the "maps" folder, or in FS2 root :p


Damnit, if this would have been true, it would have been very painful for me*g* ;)
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Offline karajorma

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Well recently I had a problem with a mission because a rogue .tbl file found it's way into the missions folder. So it appears as though some of the checks still work the way retail did it.

I know that the SCP programmers had to stop textures from effects and interface from being loaded because interface .ani files in those folders were being loaded because the game thought they were animated textures.

I guess it appears as though models is also similarly excluded from the locations that are checked.
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Offline Bobboau

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I'm wondering does anyone notice the thing I did with the windows? it's sort of subtle.
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  
Nope, what do you mean? You saw something on my screenshot?
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Offline Bobboau

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no, but I was trying to make it look like there was stuff behind the windows, unfortunately I don't think anyone noticed.
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learn to use PCS
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
I THINK i can imagine what you mean, but do you have a screen which shows it?
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