Author Topic: Performance & ATI  (Read 3169 times)

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Offline starbug

  • 210
    • DarkSide Animations
i have a performance problem when using the SCP inferno, and the normal SCP 3.6, every time a large ship appears on screen like a corv, the FPS drops to from 69 to10 and the game is basically unplayable i have a

AMD Athlon(tm) XP 2600+
512MB RAM
Windows XP Home Edition
ATI RADEON 9500 drivers 4.10
DirectX 9.0c

now this should be more than enough to play it? i have no troubles with the likes of Doom3 and half-life2

Also is there anything going on with the ATI's and shinemaps?
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Quote
Originally posted by starbug

Windows XP Home Edition


check what processes are running and eating up ram and CPU
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Try unchecking -pcx32.

Inferno makes heavy use of PCX maps. If you use -pcx32, they'll get loaded as big 32-(or 24-?)Bit file into your memory.

Let me guess, 64MB gfx card?

The pagefile could be a problem too if it's too small.
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Please PM me in case you want to apply
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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I do beleive the option for compressing pcx immagas was implemented try that

"... inferno..."
oh, that makes a little more sence.
"oh no we can't posably use less than 400,000 textures on a subobject, we need a specalised build"
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Hehe that's funny. ;7

Wait... I'm working for Inferno. Arrr, you're so mean. :ick:
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Steel

  • 26
    • http://www.rlgaming.com
you might try the 4.11 drivers...  i have a friend that claims they did quite a bit for his performance.  i have not confirmed it though, but it might be worth a try.
Helmut "Steel" Fritz
Stop, Look, and Listen

XO, Wings of Fury
http://www.wings-of-fury.com

 
Hmm, sorta like "oh no we can't possibly have shinemaps without using ancient Catalyst drivers" eh? :p

I think there's an option -pcx2dds you can use in the command line but it doesn't seem to affect memory usage on my system.

 

Offline Steel

  • 26
    • http://www.rlgaming.com
is that true folks?  i have not touched any of the new effects yet, but i see references to ati not doing well with shinemaps (?).  only on new cat drivers?  thx for the info....i am lazy and trying to leave work right now - to go home and likely play fs2!  :D
Helmut "Steel" Fritz
Stop, Look, and Listen

XO, Wings of Fury
http://www.wings-of-fury.com

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
i have the newest catalysts - i have no shinemap problems
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
realy?
you have the same card as I. did you ever lose them or were they working the whole while?
I haven't had shinemaps working sence 4.4 (I think) (wich is why I stay at 4.4, or what ever it is)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline FireCrack

  • 210
  • meh...
Kazan/bob, what card do you have?
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 
4.4 is the last driver version that works for me too, and the majority of other people with higher-end 9X00 Radeons.

 

Offline Woomeister

  • Infyrno Missile
  • 213
    • Inferno SCP
Quote
Originally posted by Bobboau
"... inferno..."
oh, that makes a little more sence.
"oh no we can't posably use less than 400,000 textures on a subobject, we need a specalised build"

Funny :rolleyes:

Actually most of our large ships use 1 large dds map now, of course they look far worse up close than the tile mapped version, but then we'd need 4 or 5 large maps which defeats the point...

Only 2 of our ships go over your texture limit now and 1 is 20km long and so can't be mapped on one texture.

We also had a custom build before you put that limitation on us :p

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
now, useing jsut one map on a huge capship is going a little too far in the other direction, 3-5 maps is what you should be gunning for. all I know is that you have some ships that have more than 16, when I told you to fix this the responce was "but I don't see any problems" and now we get people comeing in talking about performence problems specificly with your mod. I beleive an I-told-you-so is in order.:)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Woomeister

  • Infyrno Missile
  • 213
    • Inferno SCP
Well those ships aren't included in the current release, and only 1 ship in that release has more than 16 maps (which will be fixed in an upcomming patch)

R1 was designed for retail FS2 and not the SCP, we don't recommend using it with the SCP (but people do anyway)

I personally have little problem running the current release on standard SCP exes.

 

Offline mitac

  • 28
Talking about ATI based graphic cards and the SCP - is anybody else experiencing major problems with glowmaps? Especially shivan ships kill my framerates.

Duron Applebred 1800 (200FSB*9)
512 MB of DDR 400
Radeon 9550 128 bit, 128 MB
Catalyst 4.3

Though I suspect my system is just overloaded - I'll get my new HDD very soon, once I got it set up it will hopefully work better.
marcet sine adversario virtus.

  
Do you use the hires glowmaps?
My Sytem

Wer das liest ist doof!

 

Offline mitac

  • 28
No. Standard version from the shinemap dev thread.

Terran and Vasudan capships decimate my fps, but shivan ones make the game stop for a few milliseconds. Sometimes even a shivan fighter is sufficient.
marcet sine adversario virtus.

 
Do you have pcx32 enabled?
What's your complete command-line?
My Sytem

Wer das liest ist doof!

 

Offline mitac

  • 28
-spec -glow -jpgtga -ship_choice_3d -2d_poof -snd_preload -d3d_no_vsync -nobeampierce -radar_reduce -fps

The problem is severe when starting a mission. It gets better after maybe a minute or two, but never really vanishes.

-pcx32 is unplayable, I tried that, but that makes the game a slideshow. :ick:
marcet sine adversario virtus.