Author Topic: 3d modelling problems  (Read 4146 times)

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Offline Grimloq

  • 29
  • Backslash enthusiast
i dont think FS2 enjoys having to deal with 13000 polys...
A alphabetically be in organised sentences should words.

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Grimloq
i dont think FS2 enjoys having to deal with 13000 polys...


It'll have to learn to

:drevil:

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
I don't think he's using fso, and afaik there's no way at all to have fs2 working with such model.

pcs doesn't crash. It seem crashed but infact he's converting, and it requires helluva time to convert a complex model. Let it work in background for many minutes, expecially if your pc is slow. Give it up if it has converted nothing in 10 minutes, obviously;)

the best way to learn how to make a model for the game is to read tutorials (ipandrews, karajoma, etc etc). Most tutorials are for fs2 but FSO is an enhanced fs2, so if you can work for fs2, you can work for fso too. I'm not saying you have to spend months on the old  fs2, just learn first what are the very basics of modding that game. You know, you can't just throw a brunch of polys into a converter and pretend to have a working ingame model;)

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by KARMA
I don't think he's using fso, and afaik there's no way at all to have fs2 working with such model.
 


Aaaaaaaaaaah.................

  

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo

 

Offline c_n00b

  • 24
no, it finishes converting, then windows says that it has performed an illegal operation and needs to close.  i can drag the error into a corner and still save the model, but it wont render at all.

 

Offline c_n00b

  • 24
i couldn't figure out how to attach files, and the zip is too big to upload to my site, so use this link (will probably only work for a couple hours at the most):
http://66.153.11.12/Desktop.zip(broken)
http://66.153.8.156/Desktop.zip(broken)
« Last Edit: December 13, 2004, 08:54:14 pm by 2325 »

 

Offline c_n00b

  • 24
this really isn't working.  does someone know a decent web server that will let me upload ~5.5 mb file without killing me?  (or alternatively i could email it to anyone who is interested in helping me out)

 

Offline Grimloq

  • 29
  • Backslash enthusiast
>_<

ironically, i have 5 megs to post.. half is full...

sorry. good luck though.
A alphabetically be in organised sentences should words.

 

Offline Deepblue

  • Corporate Shill
  • 210
Freewebs?
(www.freewebs.com)

Not sure what the upload limit is but it seems pretty high...

 

Offline c_n00b

  • 24
[removed] freewebs allows a max of 750k per upload for free users :-(((
« Last Edit: December 14, 2004, 06:51:34 pm by 2325 »

 

Offline c_n00b

  • 24
ok, i couldn't find any free site hosting thing that will let me upload the whole zip, so here's a spanned zip hosted on geocities (you will have to rename mod_z01.zip to mod.z01, that's the only way it let me upload it.)

http://www.geocities.com/dumbledore3/mod_z01.zip
http://www.geocities.com/dumbledore3/mod.zip

yes, you have to copy and paste these url's into your address bar (or drag and drop in firefox)

 

Offline c_n00b

  • 24
has anyone taken a look into this yet?  i hate to bug people, but i'd really appreciate it if someone could tell me what i'm doing wrong.

 

Offline mert361

  • 23
weird.... i just hit post reply... and suddenly i'm logged in as some weird person... possible bug in vbulletin?  anyways.... i got a new(er) computer, and pof-cs still crashes after compile... could someone else take a look into this?  i'm not very experienced in freespace modding at all, so maybe it's just some setting problem?  (crashed using both normal & facet builds)

-c_n00b

 

Offline mert361

  • 23
c_n00b do you still  have the hole bug ?  ý had the same error in AC3D, than ý check the  normals of surfance.  somehow some of them is looking invards. in TS or AC3D it is rendered correctly but problem is still there.

(I have changed my password , old one was  very common :)    )

 

Offline c_n00b

  • 24
yep, i am, even when i use the correct normals option in ts import (although it does get rid of some of the holes)

look at the zip i posted earlier for specific things i'm having trouble with

to be honest i don't even know your old password, i literally just clicked  reply and it said i was logged in.
« Last Edit: January 05, 2005, 12:51:12 am by 2325 »

 

Offline vyper

  • 210
  • The Sexy Scotsman
Are you using the latest FSO build?
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline mert361

  • 23
TS 's fix normals did not worked for me , i have to correct all wrong faces in AC3D which i use as primary.  however if you render the model all will be shown fine.

 

Offline c_n00b

  • 24
ok, i fixed the hole problem, pretty much anyway, but the big problem i'm having is pcs crashing on convert.  it really doesn't matter what fso build i'm using, since i'm not even to the point where i have a valid pof file yet.  (although yes, i am using the latest fso build)

 

Offline c_n00b

  • 24
hmm, maybe the model's just too detailed?  i got a strange error trying to load it in the latest version of fso, something like num_verts < MAX_VERTICES or something like that... what are fso's current limits?  / is it just my computer?  i've got a p4 3ghz ati radeon x300 se 512mb ddr2 ram 40gb harddrive 120gb secondary harddrive with 1245m total available memory.