ive been going over the table code.
$Subsystem: primary1a, 1,0.0
+non-targetable
$animation=triggered
$type="primary_bank_1"
+delay:0
+relitive_angle:0,-180,0
+velocity:0,90,0
+acceleration:0,60,0
+time:4000
the animation field should also have options such as toggle, while, and proportional. toggle will do the event the first time its triggered and then do the reverse the second time (example docking bay doors). while will continue an animation so long as the event is being carried out (such as miniguns and gun ports). proportional is for control surfaces and rcs thrusters, thrust vectoring and the like, theese are done in proportion to the players controls at any given time. id also like to be able to trigger glowpoints as well. also anyone doing a gundam mod would probibly want to be able to take advantage of subobject hierarchy. also is there any wat to delay the trigger event, so say the missiles wont fire until the gunports open?