Author Topic: Sound in space.  (Read 3477 times)

0 Members and 1 Guest are viewing this topic.

Offline Striker

  • 27
I'm not sure if this as been brought up, but IIRC sound doesnt travel through space because it works through vibrations of actual matter. How is it that in FS2 that we can heard explosions, beams, lasers, subspace, etc.? The only things that we could really hear in reality would be:
The vibrations of subspace travel
Our own weapons
Explosion SHOCKWAVES
Any impacts on our own hull

If anyone has an explanation of this, I'd love to hear it. Otherwise it'll go down (at least in my mind) along with the lack of intertia and other physics in FS2 in the don't ask category.
...lurk

 

Offline Flipside

  • əp!sd!l£
  • 212
Without air molecules their wouldn't even be shockwaves to hear. It has been mentioned before....

Personally, I think that just being able to hear the hum of your own in-cockpit system would be, whilst realistic, not really using the games technology available to us ;) I've never seen a spacegame yet that didn't allow this one little breach of the law of physics :D

 

Offline FireCrack

  • 210
  • meh...
Sound actualy does travel through space, it just has to be damn loud.

ofcourse nothing in freepsace would be this loud. Mabye you'l hear stuff in the denser nebulae.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 
hence the phrase.... FREESPACE PHYSICS....

(lmao!)

in some reality, u only hear explosions if your very, very close. being as how big ships u can here explode, even if its very low, u can hear it popping about 4000+meters away.(FS2 PHSYICS)

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
all the sounds are simulated by the onboard computer, so that the pilot is more aware of his surroundings.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Black Sheep

  • Wannabe Composer
  • 28
Just think about it...how many people would buy FreeSpace, how many people would watch B5, how many people would watch Star Trek, if there were just a few cockpit beeps?

The Q in this Thread is completely useless... :rolleyes:
"Something is rotten in the state of Denmark"
-Hamlet rulez

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
you would hear shockwaves only if you are caught in it. from a ways away no. and if i were desining a space fighter id design them with a 3d audio system. besides playing the pilots .mp12 files you could use it as a 3d radar. each ship type will have a distinctive noise to them. not only can you tell where they are but also who they are. and with practis you can tell how far away by varying the volume or pitch of each noise. but nah i be listening to death metal :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
As my physics professor, who has a Ph.D. in astronomy, said one day in class, "What fun is sci-fi without explosions in space?"  That's a good enough reason for me. :D

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Quote
Originally posted by Carl
all the sounds are simulated by the onboard computer, so that the pilot is more aware of his surroundings.


Yep. That's exactly the explaination I've always used. Doesn't work for cutscenes but frankly who cares :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Striker

  • 27
Quote
Originally posted by Black Sheep
Just think about it...how many people would buy FreeSpace, how many people would watch B5, how many people would watch Star Trek, if there were just a few cockpit beeps?

The Q in this Thread is completely useless... :rolleyes:


I know it wouldn't be fun, I'm just wondering if there's a real explanation. I guess the 3D sound system would have to be the best bet for it.
...lurk

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Quote
Originally posted by Carl
all the sounds are simulated by the onboard computer, so that the pilot is more aware of his surroundings.


The Wing Commander games actually used that explanation in their manuals, or at least WC II did.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
speaking of sound, it would be really awesome if we got non-EAX 3D sound.
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 

Offline Grimloq

  • 29
  • Backslash enthusiast
yeah, i agree with 'computer simulates sound'

in one of the battletech books (test of vengeance) -
Spoiler:
jake kabrinski (name right) notes that the concept of explosions are kinda lost without any sound when hes boarding the battleship in space, as hes used to land combat.

(twas only an example, nothing important)
so, it could keep the pilot occupied on battle and not on the weirdness of sound. kinda a psycological thing, like the sleeping hypnosis in starship troopers.

*reads alot* :p
A alphabetically be in organised sentences should words.

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
"There are no stupid questions Kyle, only stupid people."
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 
It´s not just sound, it´s the fire in space aswell. But just like a fire, sound can have the exacty same explanation:
Sound is nothing more than reverberations on particles of any given matter. Like water, gas, stone, etc. Each has it´s own tone and level of "noise". So, maybe we can´t hear anything in the middle of void empty space, but when we have a ship exploding, there is a whole lot of matter being jettisoned to space. Just like fire consumes the oxygen within the atmosphere held inside the ship, so do sound waves get to reverberate on that same flash of matter blasted on all directions. Technically, you SHOULD be able to hear them at a given distance, for the ammount of time those particles take to scatter into the vacuum of space.
When a missile explodes in space, assuming the warhead carries within itself the matter needed to provoke an explosion, it also spreads bits and pieces of matter of the missile itself. As long as the pilot keeps within the blast radius where the sound can travel to him, there should be no problem hearing it blow up. It wouldn´t sound as back here on Earth, but we would definitely hear something.
Let´s not forget that space isn´t all void, we have nebulae, asteroid fields, a whole bunch of places littered with particles of matter that can reverberate to produce sound.
No Freespace 3 ?!? Oh, bugger...

  

Offline Flipside

  • əp!sd!l£
  • 212
You'd have to be pretty damn close to stuff to be able to detect the impact of those melocules on your hull. Also, in the case of spacecraft, strictly speaking, they should implode first (Assuming they are pressurised).

The problem is that sound needs a medium to carry it, air molecules, water molecules etc. You would already have to be in some kind of medium to hear the sound, a ship exploding would not produce enough debris in the gulf of space to do so.

 

Offline Kie99

  • 211
I remember posting a theory on this a few months ago, I'm still hurting from the flames...
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Quote
Originally posted by Swamp_Thing
It´s not just sound, it´s the fire in space aswell


oh, for the love of...


for the upteenth time: IT'S NOT FIRE!!!!

it's plasma or other superheated gas or materials. where in the game is it ever stated to be fire? and don't say "the .ani is called fireball.ani" or something. fireball is used in real life by astronomers to describe things that are't really fire, such as the fireballs created by shoemaker-levi 9.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline aldo_14

  • Gunnery Control
  • 213
In a sci-fi game, the most important word is 'game'.  The second most important is 'fiction'.  The science part is made up to fit the former 2.

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Quote
Originally posted by Striker
I'm not sure if this as been brought up, but IIRC sound doesnt travel through space because it works through vibrations of actual matter. How is it that in FS2 that we can heard explosions, beams, lasers, subspace, etc.? The only things that we could really hear in reality would be:
The vibrations of subspace travel
Our own weapons
Explosion SHOCKWAVES
Any impacts on our own hull

If anyone has an explanation of this, I'd love to hear it. Otherwise it'll go down (at least in my mind) along with the lack of intertia and other physics in FS2 in the don't ask category.

We've heard it before...its a game and like many sci-fi movies...its downright boring without some kind of sound.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."