Don't stress, people have also real life work to do

As for the autopilot, it works currently like that (but will maybe more enhanced in the future) :
You are able to setup waypoints right over the mission-area (with very huge distances between them, 60.000 meters and more).
When you select a nav-point, it is shown blue in on your hud, and has a locator on it, so that you know where you must move to face the navpoint (just like in WC). When a navpoint has been visited he will get green.
After the selection of the navpoint, you can activate the autopilot.
This will take the players ship into the control of the ai (no movement is allowed while autopilot usage), and the system starts activating an automatic travel with increasing time-compression, up to the maximum of 64 x times faster (or 32x, if the navpoints is closer than 30 K). The good thing on this is, that the time-compression increases and degreases slowly, and is not switching to the maximum right of the sudden.
Due to addiontal SEXP you can hide or restrict navpoints, and select which ships (even capships) will follow you into the autopilot-travel. Slowest ship gives the maximum speed.
It is really an excellent feature, created and programmed by Kazan. If set up a usage-tutorial for our fredders. It may not be
perfect, but it shows you how to create autopilot-missions.
If you or someone else (freespace-wiki ?) has interest, I could provide you with the tutorial. For a real campaing-test, you will have to wait a few more weeks.

Maybe sometime later (or only in Ferrium) Kazan will make a nav-map. Of course there is currently no flyby-like in Wing Commander, but still it is a very handy function, and gives you the possibiliy to create much more complex mission, but than, back to the topic, hello Fred-Limit
