Author Topic: a thought and a request  (Read 1682 times)

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Offline Grimloq

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a thought and a request
well, i was just thinking it would be cool if in the tech room, rotating parts actually rotated :p but thats purely aesthetic, and thus very low priority. anyway:

it would help me about 10 MILLION times over with... a certain mission... :doubtful: if someone would implement an option in missions that lets you have normal space, but ships beyond a specified distance fade out, like in the nebulas. however, the nebulas distance for seeing is too short for this. i need a dust cloud type thing, and with the right background WITH this fading would make a pretty cool effect (i hope). i dont know anything, so i dont know if this is hard or anything :nervous: but it would be INCREDABLY useful for me...

so, is that possible? it would be so useful....

[edit] and i mean only ships, asteroids, etc. not backgrounds :p *really needs a cool background for this*

[edit#2] BTW, can FSO use .ogg files?
« Last Edit: December 06, 2004, 02:13:43 pm by 2241 »
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Offline Grimloq

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hello...? noone care? :p
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Offline WMCoolmon

  • Purveyor of space crack
  • 213
Before someone says 'WMCoolmon was working on this... :p' there is some code in there to support OGG playback, however, it doesn't work correctly. (IIRC, there was an incorrect parameter passed to ov_read - ie a variable wasn't being remembered that should have.)

This was only for sounds; music never had it implemented BUT since you can already have ADPCM music, it might not be too hard to get it working if the sound-effect ogg code can be gotten working.
-C

 

Offline Grimloq

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good, .ogg files are much nicer and smaller than .wavs. :)

and... noone thinking about rotating parts in techroom or fadeout distance? (i say AGAIN that fadout distance would be INCREDABLY helpful beyond WORDS)
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Offline Liberator

  • Poe's Law In Action
  • 210
Basically I think we should be shooting for making a Freelancerish enviroment with dust clouds and debris fields.

Freelancer has about a 2km visual range for fighters and 10km for stations and warships.  I think the fadeout works by having a volumetric field that fills the entire area(system in the case of freelancer) that is invisble in places and visible in others.  One thing I've notices about FL nebula is that the background volumetrics are always a dark color, sometimes only a few shades above black, that was my primary complaint about bob's volumetric experiment was that it was too bright, he used the base color of the nebula as it was declared in the mission file which was a bright neon pink.  I think he was on the right track, we just can't use bright pink nebula and hope to have the mission playable.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

  

Offline Grimloq

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actually, i was thinking more along the lines of the homeworld (#1) fading in and out. it DOES look like theyre only just coming into visual range (ie appearing in the 'dust' cloud) even though theyre just fading in. the background takes care of the illusion.

either way works.
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Offline Liberator

  • Poe's Law In Action
  • 210
The volumtric approach probably has more applications.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline taylor

  • Super SCP/Linux Guru
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    • http://www.icculus.org/~taylor
I was going to try and finish the OGG support if WMCoolmon didn't have time to do it.  It's not really high on my todo list but I was going to work on it some over the couple of days during Christmas that work slows down.  I don't think getting OGG music working will be that difficult, just a matter of reading/decoding things in the right order.  I'm working on the same thing for ADPCM music under Linux/OSX so while I'm at it I might as well do OGG music support too.

 

Offline Grimloq

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thanks bunches :) i like ogg files almost as much as jpg files ;)
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