Author Topic: New MediaVP: 3.6.5  (Read 34655 times)

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Offline WMCoolmon

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Well, the mediaVP is for improvements to retail FS2 elements (ships, background, effects, etc.) Stuff you wouldn't see playing through the main FS2 campaign isn't included, to keep the size down. (It's already about 250 MB. ;) )
-C

 

Offline Mongoose

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Cobra, the media VPs are reserved for files related to the original content in FS2.  In other words, the only models in them are higher-poly models of the original FS2 ships, the only effects are variations of the original FS2 effects, etc.  Things like Lightspeed's new shinemaps/glowmaps and Bobbaou's recently-released high-poly Herc are the types of files that you'll find there.  Usually, if someone finishes a model, they'll just release it to the community as a whole, or else use it in a campaign/mod they're making.

 

Offline Cobra

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oh... :nervous: :shaking:

[EDIT] anyone wanna give me feedback on the model?
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Offline Drew

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yeah, but back in your own thread.
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Offline Petrarch of the VBB

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Some working download links would be nice.

 

Offline redmenace

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Everything you could possibly need, concerning downloading, is right here. This is maintained by me and the rest of the SCP staff.
« Last Edit: January 16, 2005, 04:18:21 pm by 887 »
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Offline redmenace

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new artwork needed for phreaks new builds. This will most likly have to be added to the core. but not immediatly.
http://www.penguinbomb.com/phreak/fs2_open_r.zip
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Offline redmenace

  • 211
lol, triple post.
I will be updating the adveffects and textures vps in the next couple of days to reflect changes by lightspeed.
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Offline WMCoolmon

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Quote
Originally posted by Petrarch of the VBB
Some working download links would be nice.


First post updated.
-C

 

Offline redmenace

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WMCoolmon, I updated the texture, adveffects, and zpack vps and the textures and the zpack are nearly 30mb larger. I basically used the dir of maps as the beginning then added the the texture vp as the second source. any thoughts?
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Offline WMCoolmon

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If you didn't do them one at a time, or keep them in separate data directories, there will be some overlap.
-C

 

Offline Bobboau

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you did update that herc model to the version that does not have the stupid blue glowing pipes right?
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Offline redmenace

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what do you mean, it keeps the original files before adding the additional source.
« Last Edit: January 18, 2005, 12:23:09 am by 887 »
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
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Offline redmenace

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I have been looking through the texture vp and there are missing files from the maps lightspeed releases going back to release 15. Is this on purpose or accidental?
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Offline WMCoolmon

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All of lightspeed's modern files should be in the VPs; normal textures/shine/glow maps are in mv_textures. Animated glowmaps are in mv_adveffects.

Also, what I was saying is to make sure that you don't combine VPs by accident.

I'm not sure where the 30 MB came from, but I'm not sure what you're adding either. (How large is it? :p) What I've been doing is building the VPs from a set of folders on the hard drive (one folder per VP) then combining the finished VPs to form the zpack.

Oh, and if you update Bobb's models, all the files should go in mv_models, including textures.
-C

 

Offline redmenace

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I think there might be some missing files from the texture vps. the 30mb might be from newer files as well.
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Offline WMCoolmon

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I did try to clear out any unused files when I released 3.6.5, so I may have accidentally removed some I shouldn't've when I did that (And nobody's noticed 'til now).
-C

 

Offline redmenace

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Frankly I am tempted to integrate LS latest release into the texture.vp. With your permission I will do that.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline WMCoolmon

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Well, I don't mind, as long as the animated textures stay in the adveffects VP. Moving them there dramatically cut down on the number of system-slowdown complaints. ;)
-C

 

Offline darleth

  • 22
The files mv textures and mv zpack are wrong, I download both about 4 times, and allways said CRC fail...

Could tell me where I can donwload both files?

Thanks...
DARLETH