Author Topic: Did this for Nexus, but...  (Read 2016 times)

0 Members and 1 Guest are viewing this topic.

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Did this for Nexus, but...
Allright..did this for Nexus, Fs2, Homeworld 2 and ...(what was it again?..no matter) respectivly.

the first one is practicly done, the second one needs a tad more work (still have lot's of polys to spare)
http://www.nexusthegame.com/forum/viewtopic.php?t=1389
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Did this for Nexus, but...
Wait...Is that game Out?

How long has that model remained in that state, btw? Looks like little has changed. Not that that's entirely a bad thing...
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Did this for Nexus, but...
front of the first one could use more detail, second one is almost perfict, but I think an indentation along the top middle would improve it.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Roanoke

  • 210
Did this for Nexus, but...
didn't Kazan bag the first one for Ferrium ?

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Did this for Nexus, but...
Actually he did, but the version for Nexus will be somewhat different...

And yes..the game is out and the game is BRILLIANT!!!!

@Bob
-  yes, that's exactly what I tough.. I need to do something with the front, but I have no idea what.
As for the second one, at just 2400 polys, I'm still not done..
« Last Edit: December 08, 2004, 05:54:24 am by 624 »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Did this for Nexus, but...
So I take it it's pretty good, huh?
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

  

Offline Liberator

  • Poe's Law In Action
  • 210
Did this for Nexus, but...
Quote
Originally posted by TrashMan
And yes..the game is out and the game is BRILLIANT!!!!


The demo won't run on my computer.  I've downloaded it several times, it installs cleanly every time.  But when I go to load it, the screen goes black like it loading then CTD.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
Did this for Nexus, but...
I like your models, very nice.  I hope you make sure the turrets have clearance to fire over one another directly forward: the fronts look very close to the mids.  And without the conning tower, your turrets would be arranged like ___-----___ allowing at least 66% to bear in all directions other than down (since the middle, highest turrets could bear directly backwards).  And, erm, a open fighterbay should never be on the front of a ship... but eh, FS ships hardly have sensible armour coverage anyway :)

 

Offline Grimloq

  • 29
  • Backslash enthusiast
Did this for Nexus, but...
hey, whats this 'nexus'?
A alphabetically be in organised sentences should words.

 

Offline Liberator

  • Poe's Law In Action
  • 210
Did this for Nexus, but...
It's a fleet sim, like Homeworld but less tactical, more strategic.  IIRC, anyway.  Like I said, the demo won't run for some reason.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
By strategic he doesn't mean 'C&C' or 'Rome'; Nexus is more focussed on small fleet actions.  Its unfortunate its just an SP campaign and not a proper strategic model.  It is more involved, but has less micro than Homeworld, with no RTS-inspired elements like resourcing or research.

Its biggest problem is its idiosyncratic damage model.  Pounding a ship to 5% hp with missiles or cannon probably won't damage any systems or reduce its ability to fight, so you end up with a FS-style situation where ships fight unimpeded until the end (unless you deliberately target subsystems, of course).

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Quote
Originally posted by Pnakotus
By strategic he doesn't mean 'C&C' or 'Rome'; Nexus is more focussed on small fleet actions.  Its unfortunate its just an SP campaign and not a proper strategic model.  It is more involved, but has less micro than Homeworld, with no RTS-inspired elements like resourcing or research.

Its biggest problem is its idiosyncratic damage model.  Pounding a ship to 5% hp with missiles or cannon probably won't damage any systems or reduce its ability to fight, so you end up with a FS-style situation where ships fight unimpeded until the end (unless you deliberately target subsystems, of course).


Actually that's not true.
You basicly have 4 weapon types - shield damaging, device damaging, hull damaging, atrillery.

Hull weapons do some damage to the shields and devices too, alltough much less than a device weapon. However, if you want your ship to use normal weapons against subsystems, you have to target the enemy ship and open his device list - otherwise they will target the hull.

So there is a lot of tactics involved really...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Quote
Originally posted by Pnakotus
I like your models, very nice.  I hope you make sure the turrets have clearance to fire over one another directly forward: the fronts look very close to the mids.  And without the conning tower, your turrets would be arranged like ___-----___ allowing at least 66% to bear in all directions other than down (since the middle, highest turrets could bear directly backwards).  And, erm, a open fighterbay should never be on the front of a ship... but eh, FS ships hardly have sensible armour coverage anyway :)


the conning tower is very small, tehre is no need for a bigger one, and there should be no problem wit hthe turret facing (I hope:D)

That fighterbay - you're reffering to the second ship, right?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!