Ok I think I know why it didn't work for me (as I only used the FRED button option thinking that's all it took for FS2 3.6 now)
I wanted to cut down on the number of ships needed as both pof's and ship entries if they are basicly the exact same ship differentiated only by textures (like blue, red, and green Alpha fighters or their Guardian and Battloid modes, also blue , red and green!)
So I opened up Fred and made a standard wing of 4 ships (all Alpha fighters (blue is default). I edited each ship in FRED using the texture replace button and typed in the red or green textures as desired (each is just ONE map. ie: alphab, alphar and alphag respectively.
I saved and ran the mission and guess what. They all were blue
So what went wrong? Do I ahve to do as vaguely stated in that year old post and edit the ship table for each entry?? Or is this automaticcaly done or circumvented in FS open 3.6?
How does Texture replacement work as of today? Or rather for 3.6...
thanks!