Originally posted by Trivial Psychic
Its got the -3dwarp command line flag (thank God), but I also noticed that -max_subdivide is no longer there.
-max_subdivide requires and argument to go along with it and I took everything that requires and argument out of the flags but you can still use it in the custom flags. If you just used -max_subdivide with nothing after it then it was screwing up since it was looking for a float to come right after. Doesn't matter anyway though since the parts of the -max_subdivide code which actually do anything never got put in CVS.
Other new stuff that I can think of off the top of my head:
- IBX code for faster loading of hi-poly models
- Full DDS support for OpenGL
- Cleanup of cmdline options with proper links for almost all of them in the Launcher
- Merge of bmpman code with better memory usage reporting in debug builds
- Much faster finding of previously loaded images
- Reusing already loaded images between missions to greatly speed loading
- Movies should be fixed again too
- Major memory leak fixes (everybody remembers that problem)
- New pilot code to allow multiple concurrent campaigns with one pilot
- More bug fixes than can be counted on 10 fingers and 10 toes.
And that's just some of the crap that I did. There is a bunch of new SEXPs and more from Goober5000, -radar_orb and more from phreak, ton of stuff from Bobboau, configurable hud gauges and modular tables plus more from WMCoolmon. Networking stuff and more from Kazan. And a bunch more stuff that I can't remember right now.
Hmm... do you people even deserve all of this?
