Author Topic: Sol w/ multiple nodes?  (Read 8726 times)

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Offline Goober5000

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At the risk of stating the obvious, have you checked the Node Inconsistencies section in the Wiki?  It mentions a whole bunch of nodes that were used in FS1 but not in FS2.  If I were making the node map, I'd include every node except the Hearsay, Implied, and Mistake nodes.  (Mistake being the Beta Cygni-Ikeya node that probably should have been Ribos-Ikeya.)

However, it doesn't mention nodes that were used in FS1 that were also used in FS2, such as the Alpha Centauri-Vasuda node that Blaise Russel just mentioned.  Perhaps we should add another page to the Wiki: "All the Jump Nodes Ever Seen or Used in FS1". :)

 

Offline Andreas

  • Ai No Koriida
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Quote
Originally posted by Blaise Russel
I'll say it again, nice and slow.

'Exodus', a mission in Freespace 1 (the first of Act 3), is based in Alpha Centauri, at a jump node cluster, which has nodes to Aldebaran, Sirius and Vasuda.

So, I'm sorry, I made a simple mistake. I was just checking the cbanims, and they only showed two nodes in Vasuda, and I didn't remember to check that mission. But I will make corrections to my map.

Quote
Originally posted by Goober5000
At the risk of stating the obvious, have you checked the Node Inconsistencies section in the Wiki?  It mentions a whole bunch of nodes that were used in FS1 but not in FS2.  If I were making the node map, I'd include every node except the Hearsay, Implied, and Mistake nodes.  (Mistake being the Beta Cygni-Ikeya node that probably should have been Ribos-Ikeya.)

However, it doesn't mention nodes that were used in FS1 that were also used in FS2, such as the Alpha Centauri-Vasuda node that Blaise Russel just mentioned.  Perhaps we should add another page to the Wiki: "All the Jump Nodes Ever Seen or Used in FS1". :)

I have checked the wiki. I'll look into the matter of all those nodes later on then. I can't possibly remember everything.

EDIT: I just noticed I had the Alpha Centauri-Vasuda jumpnode on my paper. Yeah, a plain mistake by me, sorry :)
« Last Edit: December 19, 2004, 06:37:06 am by 1607 »
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Offline Jal-18

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New Map

Updated my map (and made it easier on the eyes)  Also added Aldebaran off of Alpha Centauri to comply with the 'Exodus' mission.

 

Offline Andreas

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Again, excellent work! :yes: How do you do those maps?
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Offline Goober5000

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Hm.  Would you consider copying the Volition node map, deleting all the connections, and adding the different ones?

 

Offline Jal-18

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Ai No Koriida: Using Photoshop 7.0 and FRED. (To get the planet graphic)

Goober5000: It would take a bit more work then I'd like, but I could.  Any particular reason why?

 

Offline Goober5000

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Only because it's more familiar.  Then we could see the node differences more easily.

The arrangments of the planets and nodes in the Volition map are actually the same as in the cbanis.  Only the node connections are different.

 

Offline Charismatic

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Guys, what about the possibility of the Nodes that, for natural reasons, and atmosphereic reasons, through random time periods became stable, and unstable. Ones that were unstable and thus un usable, in time reappeared as stable. Would this theory get anywhere? Anybody know any technical stuff?
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Offline Goober5000

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That's one of the leading theories.

 

Offline aldo_14

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It's possible, but unlikely; whilst nodes can appear and dissappear at varying intervals, only those which have been stable for many, many years (presumably verifiable through sensory input) are used by the GTVA.

 

Offline NGTM-1R

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The GTVA has been at peace a long time, though; perhaps during the T-V War in trying to gain an advantage over the Vasudans Terran Command had a looser definition of "stable"?
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Offline Charismatic

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What if after FS2, they (Sol) or Gtva, in a last effort to reconnect, sent explorations out to the stable and not-so-stable nodes, even unstable ones, in a very desprate effort? What would hapen then- if they did slash if they didnt?
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"IIRC Windows is not Microsoft."

"(CENSORED) Galatea send more than two (CENSORED) fighters to escort your (CENSORED) three mile long (CENSORED), STUPID (CENSORED).  (CENSORED) YOU, YOU (CENSORED)!!!"

 
By the way, since Nodal functions are only going to be likely to work on an actual gravital basis, as most theories (real world science) which would try to describe them and subspace would suggest, it would make a bit more sense to look at it like the star gate system.

It'll be constantly changing but not at a rate of 32 years, so I would be more likely to think it was based on technological differences making some nodes more stable, whilst some, that were already on the verge of collapse, became quite litterally, totally unusable.

Also;
Gravity would make a nice way of explaining just WHY the lucifer's reactors caused the ripple.
Because of the reaction in side them, the (more than likely) Fission compression before the actual explosion itself distorted the node beyond all use, then dispersed in an explosion.

I can't remember if there were explained physics on the meson, and what those were if they were though.
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Lucy levels planets with fission reactors now?  No wonder she needed so many! :)

Although they'd never lost a node because of a ship exploding in it (indeed, this suggests to me that not ALL explosions destabilise nodes, and that Lucy was special in some way), they still weren't too surprised that the node was 'gone'.  That suggests to me that nodes becoming unstable and undetectable is well known, if not commonplace.  THAT might explain the retarded 14 year war, one system apart; those nodes might be new or destabilising - I'm not sure anyone wants to risk major offensives through potentially collapsing nodes.

 

Offline Charismatic

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...GTVA Command would...

Um anyways, what about when a fighter shoots down a fighter who is jumping out, and explodes on the jump line, why isnt it sucked in and dispersed killin that jump node-sub area on the other side? (node- sub area= Fighters jump node things...blew watery lookin ones. Alt-J)

Also why cant fighters use the nodes? Regular Nodes. In the capella mission i try to jump out, knowing what will hapen. It dose a regular one.

For my last question: If only a Cap ship could open the node, could a fighter jump in along with it\sneak in- so to speak?

Bah one last question. If  only a cap can.., how did we get our fighters in the node, with the lucy..???
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"IIRC Windows is not Microsoft."

"(CENSORED) Galatea send more than two (CENSORED) fighters to escort your (CENSORED) three mile long (CENSORED), STUPID (CENSORED).  (CENSORED) YOU, YOU (CENSORED)!!!"

 

Offline aldo_14

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Quote
Originally posted by Charismatic
...GTVA Command would...

Um anyways, what about when a fighter shoots down a fighter who is jumping out, and explodes on the jump line, why isnt it sucked in and dispersed killin that jump node-sub area on the other side? (node- sub area= Fighters jump node things...blew watery lookin ones. Alt-J)


The warpout is a hole or tear into the subspace plane; it doesn't 'suck' anything in or out.

Quote

Also why cant fighters use the nodes? Regular Nodes. In the capella mission i try to jump out, knowing what will hapen. It dose a regular one.


That is a proper warpout.  The only green warpout is the Knossos one.

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For my last question: If only a Cap ship could open the node, could a fighter jump in along with it\sneak in- so to speak?


Not without it's own jumpdrive.  Ships need to, IIRC, vibrate in multiple dimensions to enter subspace; insofar as I can tell they need to 'align' their physical vibrations correctly to stably enter subspace, so they need a jump drive to do so.

Quote

Bah one last question. If  only a cap can.., how did we get our fighters in the node, with the lucy..??? [/B]


Evidently a subspace vortex  - a single connection - will remain open for a short period of time after the opening ship departs through it.  It's not clear if this is an exclusive feature of the Lucifer, though.

worth noting that in FS1 you do not enter the same warp 'vortex' as the Lucifer, though - but only the same tunnel.

 

Offline Mad Bomber

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Also worth noting that until "Reaching The Zenith" in FS1, fighters did not have intersystem capability.

It is mentioned in the Subspace tech description that intersystem drives for fighters are prohibitively expensive and, contrary to the myth, are NOT fitted to all fighters as standard. "Producing these small jump drives is prohibitively expensive, so they are limited to missions that require fighters to jump in between systems."

Quote
Evidently a subspace vortex  - a single connection - will remain open for a short period of time after the opening ship departs through it.  It's not clear if this is an exclusive feature of the Lucifer, though.

worth noting that in FS1 you do not enter the same warp 'vortex' as the Lucifer, though - but only the same tunnel.


There are no other canon incidences of ships being pursued into or out of subspace in the same way as the Lucifer. It may be that the Lucifer's death throes (rather than its technology) allowed such an interaction with the subspace tunnel that the GTA fighters (and the exchanged Thoth wing) could exit through the same vortex.

We'll never know, I guess, unless we can hijack Pletcher and get him to comment.
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Offline aldo_14

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Quote
Originally posted by Mad Bomber

There are no other canon incidences of ships being pursued into or out of subspace in the same way as the Lucifer. It may be that the Lucifer's death throes (rather than its technology) allowed such an interaction with the subspace tunnel that the GTA fighters (and the exchanged Thoth wing) could exit through the same vortex.

We'll never know, I guess, unless we can hijack Pletcher and get him to comment.


Ah... I'd forgot about the exit...... of course, there's no other instances of ships departing as a node collapses, is there?  Maybe the collapsing of a node + tunnel causes an 'outgas' of  whatever's in the node - maybe not necessarily 'dumping' them out the end, but at some random realspace location.....

 

Offline Eishtmo

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Quote
Originally posted by Mad Bomber
There are no other canon incidences of ships being pursued into or out of subspace in the same way as the Lucifer.


Actually, that may not be entirely true.  Yes, tracking cap ships through a node like the Lucifer hunt was a new thing, but battles in subspace may not have been unique at all.  Read:

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sm3-07a.fsm
From the records you retrieved in Altair, we have discovered the means to destroy the Lucifer. As you know, our shield systems do not work in subspace. The same holds true for the Lucifer. More importantly, the records contain the information to enable us to track a capital ship into and inside subspace.


The highlighted part in important.  Why would the pilots of fighters know that the shields don't work in subspace unless they had a reason to use it.  Chasing ships through the node may never have been done before, but battles in subspace do appear to have happened.  Or at the very least, they either expected that it would happen or planned for such an event.  In any case, it was researched enough that even the pilots were informed of this fact.

Quote
It may be that the Lucifer's death throes (rather than its technology) allowed such an interaction with the subspace tunnel that the GTA fighters (and the exchanged Thoth wing) could exit through the same vortex.


Several ideas come up here.  1)  All intersystem jumps end at a specific location.  It's just something they do, part of normal operations.

2)  What you said, the release of massive energy made the jump vortex out large enough for even the fighters to escape.

3)  Might be normal for exiting ships in subspace to produce such a large opening that anything can go through.  Would certainly make node assualts easier, that's for sure.

4)  The vibrations necessary for a ship to exit might actually be transferable at extreamly close range.  The fighters attacking the Lucifer were virtually right on top of it when it jumped out, and it may have transfered the exit vibrations during the sequence allowing everyone to get out.

Or something else.  Just ideas, afterall.
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