Author Topic: nico's cockpit  (Read 15383 times)

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Offline c914

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Quote
turrets? you meant the gun mounts? what's wrong with them exactly?


ehh my mistake i was thinking about gun mounts:sigh:

There are quite big soo they need details same like texsture had. Make on insiede them hole to:nod:

 

Offline Rictor

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Bob strikes again.

very nice.

 

Offline Admiral Nelson

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It's a gorgeous model. What happened to the cockpit in the released file? It has no pilot/instruments.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Setekh

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Dude. Highlighted. :)
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Holy F****** ****. This is so awesome. Those screens are total Ub3rn3ss!! Wow, I cant wait to play with those. Finally, we can play exactly how it was in the FS1 custence.

 

Offline Fury

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:eek2:

We. Need. This. In. TBP.
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« Last Edit: December 20, 2004, 09:22:40 am by 173 »

 

Offline aldo_14

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It's not hard; model the hull and use a TGA with alpha transparency.  Model the cockpit as a seperate subobject, and also the inner cockpit glass  (again with alpha transparency; can just flip the original canopy faces for this).

Bingo.  Piece_of_piss, really.

 

Offline Bobboau

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actualy the way I did it the glass has a seperate texture and is in the same subobject as the hull, the cockpit is in a seperate subobject, if you look at the file you should be able to figure it out it's prety simple realy.
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Offline aldo_14

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I used to get conversion errors with the 'joined' glass because of identical face centres or similar; I just found it seemed to be more co-operative with a subobject (also, does that not help control the rendering order.... must check....)
« Last Edit: December 20, 2004, 01:55:23 pm by 181 »

 

Offline Sandwich

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Offline Bobboau

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Quote
Originally posted by Admiral Nelson
It's a gorgeous model. What happened to the cockpit in the released file? It has no pilot/instruments.


eh, they should be in there, you do have the textures extracted for the cockpit (something like tercoc1 or something like that)?
is anyone else haveing problems?
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Offline Bobboau

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subobjects are rendered before the main hull (main hull being the last thing to render) so if you can give the glass a seperate texture, and have that texture be the last texture in the texture list that is on that subobject the the glass will be he last thing that is rendered on that subobject.
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline WeatherOp

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Way to go Bob, its looks so good, it makes me cry:( . That even makes it where you can put Command decks on Cap ships.
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Offline Axem

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Yeah, when I downloaded it, the cockpit was missing too. And there's no tercoc1 texture included with the zip either.

 

Offline Bobboau

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hmm, your right, I forgot to include the cockpit textures, well I'm reuploading the origonal zip with this corection, and for those of you who don't want to redownload the whole thing here are the missing files
http://freespace.volitionwatch.com/blackwater/Tercoc01.zip
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Admiral Nelson

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Ediited as Bob beat me to it....

Thanks for a great model! :)
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Ulala

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Offline aldo_14

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Quote
Originally posted by Bobboau
actualy the way I did it the glass has a seperate texture and is in the same subobject as the hull, the cockpit is in a seperate subobject, if you look at the file you should be able to figure it out it's prety simple realy.


I think you're right, cept I can't get that setup to convert so far.

Balls.

 

Offline MetalDestroyer

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Just for your eyes :



 

Offline aldo_14

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Bob, is your cockpit actually double sided?  Because that's the problem I've been having here.