Author Topic: nico's cockpit  (Read 15382 times)

0 Members and 2 Guests are viewing this topic.

Offline Col. Fishguts

  • voodoo doll
  • 211
Nice screens MetalDestroyer...those go into my FS_open propaganda folder
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 
Got it working on my fs2, looks sooo pretty, been playing sync campaign with it, lots of hercs in that campaign :D

Cockpit looks sooo coooool, hehe

Was using 3.6.5 beta and 3.6.5 z_pack . at 1240*1024 32bit res

 

Offline vyper

  • 210
  • The Sexy Scotsman
Bob.... dude.... this is awesome. _This_ is why high poly models were implemented. :D
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
is it just me, or is alpha-env not working?

Edit: that sounded unclear

is it just me, or does the shinemap not have an alpha channel?
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Err... it shouldn't. You want the glass to be see through, not the reflections. They should be opaque.
Freelance Modeler | Amateur Artist

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I didn't make that texture for alpha_env

hmm those mechanical bits realy don't look very good without specular, i guess I'l have to try to actualy texture them a little, and I guess the guns do look a little blurry, I guess that's what I get for cutting corners and copy/pasteing from the origonal texture in a few places
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Ulala

  • 29
  • Groooove Evening, viewers!
Mmm, delicious. Excellent as always, Bob.
I am a revolutionary.

 
I love/hate you, Bobb. I love/hate you so ****ing much...
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I'm updateing the zip, those of you who have bandwidth to spare redownload, the rest of you don't bother cause it's mostly minor improvements. (corrected some UV bugs in some nooks and cranies, general improvements to the texture)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Falcon

  • 29
Whoa! :eek2:

:yes:  

Great cockpit.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Hey cool, seems all my efforts didn't vanish in a big haze of "darn, can't be harsed to finish that" :p
From one of the pics above, I see orb radars have been added?
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Oh, and what is that about animated pilots?
SCREW CANON!

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
And add a beautiful cockpit like the babylon 5 mods do :D

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Quote
Originally posted by Bobboau
I'm updateing the zip, those of you who have bandwidth to spare redownload, the rest of you don't bother cause it's mostly minor improvements. (corrected some UV bugs in some nooks and cranies, general improvements to the texture)


Hand me the texture when you're done with the UV map fixing (in other words: When the map is final UV-wise). I'll lend you a hand with the texturing. ;)

I can work out a nice env supporting shinemap too.
« Last Edit: December 21, 2004, 02:05:29 pm by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Nico
Oh, and what is that about animated pilots?


Bobs adding in code to allow partial triggered rotation; i.e. press a button and a subobject rotates 45 degrees, etc.  So you could set up a pilts head to look to the side, for example.

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Quote
Originally posted by Nico
From one of the pics above, I see orb radars have been added?


yea, i need an orb model as my procedural effect doesn't look to good.
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 
gorgeous, bob!!
 As I can see you use your stencil shadow thingy - are there plans to let that live up to the latest enhancements? SCP seems very reluctant to incorp that into the latest build due to "bugginess" (??? ;o) ), well the cell shading never worked for me but THAT's in - i want those shadows, pleaase...

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Yes, due to bugginess.  If we put all those features into FSO, you'd be pounding down our doors yelling about how nothing worked. :rolleyes:

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Methinks the cockpit should be double-sided.