Nice job. I would have just worked more on the plates over the engine exhausts, and I would have added some kind of TADS on the end of the nose, but that's coz I like mechanical stuff for that kind of things

The only thing I think you should give more time is to redraw the end of the guns, the map there is not that great.
I assume the glow mapping thing you're talking about is the highlights of the navlights? It's a nice touch indeed, would be cool to have a shot in very dark ambient lighting, from the dark side, to see how it shows, probably gives a neat "mood" effect.
Pah, anyway, it looks very cool, that's how a high poly model should be ( no useless curves, etc ). I love the way the nose looks, the canopy shape, etc.
Oh, and for the next one, I vote Herc2, coz that's a ship you see often. The others are cool, but are less common in missions.
Originally posted by MetalDestroyer
Perseus
I might sound arrogant saying that, but I think my Perseus is good enough for the job

Would be cool if it had navlights too, tho.