Can't bother replying to most of the stuff, it's a sterile discussion, so I'll just continue with what interests me:
Originally posted by aldo_14
It's needed for any console shooter, and they did it absolutely perfectly. First step to a good game is ease of control, of course.
Halo doesn't require autoaiming, and it works perfectly. A FPS that requires one therefore has a gameplay issue.
Thief is a fps in the sense that you're in the first person, you have a bow and you shoot with it ( but seriously, yeah, the first thief ended on a couple very arcade missions, that was actually a big complain from fans, it seems, and leaded to any "action mission" being completly removed from Thief2, and in Thief3 they finally removed the sword - thing I hate, I liked the occasional duel when being cornered

). Of course, if you ask me what kind of game thief is, I won't say it's a FPS, but that's another matter

About Renegade: I don't bloody give a damn about reviews, if you were listening to them, Half Life 2 would be the best FPS ever

I don't want to make a list of why Renegade was really good, I'll just give the major thing: Best. FPS. Multiplayer. Mode. Ever. Period. It's just not for loners, it's a team game.
As for the "it's been released later", isn't your argument the fact that it has still to be matched?

And finally, I agree, the xbox controller is quite crappy. Why the black and white buttons, for exemple? Why not 4 triggers like on the other controllers?