Author Topic: cool stuff and ideas that may not work.  (Read 7248 times)

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Offline WeatherOp

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cool stuff and ideas that may not work.
I would really like to see Beam effects like someone said. Maybe when a beam shoots thru a warship it leaves a Huge hole, kinda like the FS2 intro with the Orion. And you can fly thru it. Another cool thing would be to dock in ships Fighter bays to complete a mission. Or for a brief moment when a mission begins you start off in subspace than warp in. But these probley won't be made into the game.:(
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Offline aldo_14

  • Gunnery Control
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cool stuff and ideas that may not work.
Quote
Originally posted by WeatherOp
I would really like to see Beam effects like someone said. Maybe when a beam shoots thru a warship it leaves a Huge hole, kinda like the FS2 intro with the Orion. And you can fly thru it. Another cool thing would be to dock in ships Fighter bays to complete a mission. Or for a brief moment when a mission begins you start off in subspace than warp in. But these probley won't be made into the game.:(


1st can't be done without geo-mod or a specially designed ship.

2nd can already be done, just need the end-mission sexp and set the ships flags to have no-collide-invisible so you can physically fly in.

3rd can be semi-done already with the red-alert, and I think there is some work done to further support it with autopilot, although it probably won't be exactly what you're asking for.

 

Offline FireCrack

  • 210
  • meh...
cool stuff and ideas that may not work.
It would be nice to have a turn on/off subspace sexp
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
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Offline Falcon

  • 29
cool stuff and ideas that may not work.
It would be nice if I could tell a wingman to ignore a specific wing instead of ignoring an idividual fighter would save alot of time.

 

Offline TrashMan

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cool stuff and ideas that may not work.
How about flickering lights when a capship is under heavy fire?

This could be done easily - simply turning the glow effect on and off for the duration of the heavy attack.

Of course, that wouldn't work for parts mapped with no glowmap parts.
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Offline Turnsky

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cool stuff and ideas that may not work.
another idea... in missions with gaseous substances in it, like nebs, or atmosphere for all those skybox missions, anywho, the beam leaving a vapor trail when it stops firing, then dissappates.. can be done using the particle system i think.
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Offline JR2000Z

  • 27
cool stuff and ideas that may not work.
Enhanced electrical sortages that happenes when a ship is severly damaged. Like having sparks shoop up over the place and stuff.
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Offline pecenipicek

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cool stuff and ideas that may not work.
oooh... remember FS2 endgame? with the moloch and deimos?
now imagine that scene in normal FS2 and instead of sparks on both ships separately you have sparks jumping from one ship to the other and vice-versa...
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Offline Grimloq

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cool stuff and ideas that may not work.
...

nah, that would look too much like some sort of weapon...


i do liek the beam-trail idea though...
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Offline FireCrack

  • 210
  • meh...
cool stuff and ideas that may not work.
Sparks on low integrity ships could be thicler and more menacing.

Those ar jut drawn lines right? no texture?
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline pecenipicek

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cool stuff and ideas that may not work.
why not grimloq?
if the ships were close enough the sparks would jump between them
Skype: vrganjko
Ho, ho, ho, to the bottle I go
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Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

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Offline Turnsky

  • FOXFIRE Artisté
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cool stuff and ideas that may not work.
Quote
Originally posted by Grimloq
...

nah, that would look too much like some sort of weapon...


i do liek the beam-trail idea though...


electrical arc charge-up sequence for some weapons.. like the saths in FS2 endgame.
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Offline Lynx

  • 211
cool stuff and ideas that may not work.
Any damage effect that's not those fiery particle trails we have now, they are the magnification of total crap. If I chase I fighter I want ot see it and not being covered by a cloud of glowing sh!t.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline pecenipicek

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cool stuff and ideas that may not work.
oh and you like blasting ships up close :D
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
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cool stuff and ideas that may not work.
I always wondered if that happened to somebody. The only time I've ever had that problem was a hit right on the upper tip of the nose of my Herc...and it only got in my view when I was sitting still.
"Load sabot. Target Zaku, direct front!"

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Offline Lynx

  • 211
cool stuff and ideas that may not work.
I meant the particle trail on the hit ship, not my ship. sometime the silouette of the enemy fighter is completely covered by those particle trails. If you hit a ship a little debris and some sparks should fly away but right now they are ****ting out a trail of fire for half an hour.
Oh, and those fire trails look like ****.

As for ideas, some advanced ingame cutscene sexp's would be nice.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Lightspeed

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cool stuff and ideas that may not work.
Hey, I have a cool idea.

Wouldn't it be great if someone fixed the thrusters?

:drevil:
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Offline Turnsky

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cool stuff and ideas that may not work.
Quote
Originally posted by Lightspeed
Hey, I have a cool idea.

Wouldn't it be great if someone fixed the thrusters?

:drevil:


:lol:

that, and intermittant thruster activation when heavily damaged, like,  say on a herc, one thruster out, one more activating randomly, the other two on full afterburn to take up the slack from the other malfunctioning two.

it's a cool idea, mind you..

i do have one more idea..

a high-poly../canon/ orion   i've seen a few attempts that have been either left unfinished, or too wide, or don't have the true feel and scale that the destroyer has...
as well as high poly turrets.. perhaps even an fs1 version, and a fs2 version, one with better looking turreted beam cannons. 'cuz the ones it has now, are more suited to plasma weaponry, like it was in fs1. :nod:  it's not /exactly/ canon i know, but, it'd fit better with the upgraded weaponry of the fs2 era warships.
   //Warning\\
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do not torment the sleep deprived artist, he may be vicious when cornered,
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-----------------------------------------------------------------------------------

 

Offline Turnsky

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cool stuff and ideas that may not work.
yet another idea.
a different take on the main Freespace 2 campaign..  with the Retail campaign, you were in the shoes of a terran pilot. so, what about a different perspective on this?.. like, start out in the same timeline as a vasudan pilot?.. or NTF?... or even more boldly, Shivan.
as well as having a simular style campaign/chapter selection per species ,etc ala starcraft

also.. a Medal box per campaign/mod.. so one can use the same pilot, and have a medal box for each one you are in..

"on rails" missions.. where you're a turret gunner for a ship.. and somebody else is piloting.. could be interesting.

and... we all remember descent, what about complex flying missions where you have to say, blast a door apart with a bomb, then haveta shoot stuff up inside.. like a reactor or fuel/ammo dump, ai might need to be upgraded in order not to have your wingmen try to fly through rock or steel.
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
cool stuff and ideas that may not work.
*coughHiddenTerrorlivesAFAIKcough*

A Vausdan version of the Main Campaign would be interesting, but I'm not so sure about an NTF one; mainly because the NTF loses, after all.
"Load sabot. Target Zaku, direct front!"

A Feddie Story