Originally posted by Trivial Psychic
Suddenly allowing all turrets to fire on asteroids for missions such as these would break ballance. Please fill us in.
Originally it was going to be a mission flag but it was decided that the one or two missions in FS2 OC probably should have had this working. The briefing said so anyway. Part of this code was already there so
may have just screwed up and not finished the changes from original FS1. The new code will only fire lasers, dumbfire missiles and AAA beams at asteroids and is balanced as close to FS1 behavior as I can get it. Bombs and other ships will be preferred targets over asteroids by all turrets per FS1 behavior.
If this does cause a balance problem though please file a bug on it. It has been tested and doesn't appear to make much difference in original FS2 missions but if you notice otherwise then it will be made into a mission flag.