Author Topic: Feature request  (Read 2477 times)

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Offline Unknown Target

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This is pretty small, but it would add so much to the game: could you guys add in a bit of code so that when a primary laser (such as a maxim) is fitted to a capital ship, they'll actually fire it in rapid fire (think AAA), rather than a 2 shot burst every 15 seconds?

 

Offline aldo_14

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Think you can do that already by changing the AI settings for the turrets as well as the fire rate/delay.

 

Offline Grimloq

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dont they already do that?
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Offline Taristin

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Would be nice to have a constant stream of Subachs from a turret to protect it from bombings.
Freelance Modeler | Amateur Artist

 

Offline Unknown Target

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That's what I'm asking for :) Would really add to the epicness of attacking a capship, too, if instead of just flak, you multiple streams of criss-crossing laser fire to contend with.

 

Offline Nuke

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hell i want a turret with a turret :D
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Offline NGTM-1R

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I have a modified Iceni with a few Maxim turrets on it; they barely fire at all. Be much nicer if they would fire like they're supposed to when only one primary bank is active...

And if this is already doable, as Aldo says, how?
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Offline Carl

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*looks through tbl files*

turret vs. fighter primaries fire rate isn't specified in either the weapons or ship tbl files.
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Offline Nuke

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you know you can cheat, copy the  weapon and decrease its fire wait to compensate for the slowdown.
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Offline Lynx

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Is there a way to make multibarrelled turrets to fire from all firing points at once instead of them cycling throug each point?
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Offline Black Wolf

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You need to up the "Accuracy" rating in the AI.tbl. I have a special setting that does this for certain Aesir ships - very impressive :)
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Offline Lynx

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@Black Wolf, are you referring to my post?
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Offline Trivial Psychic

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Quote
Originally posted by Lynx
Is there a way to make multibarrelled turrets to fire from all firing points at once instead of them cycling throug each point?

Case:  Turret has 4 barrels, but you want them to fire simultaneously.

Solution:  Create special weapon for turret type and include the following right after the "$homing" entry

$Swarm:           4
+SwarmWait:   0.0

That should so the trick.

Later!
The Trivial Psychic Strikes Again!

  

Offline Black Wolf

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Quote
Originally posted by Lynx
@Black Wolf, are you referring to my post?


No - the ROF stuff. Sorry - should have quoted.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Lynx

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Quote
Originally posted by Trivial Psychic

Case:  Turret has 4 barrels, but you want them to fire simultaneously.

Solution:  Create special weapon for turret type and include the following right after the "$homing" entry

$Swarm:           4
+SwarmWait:   0.0

That should so the trick.

Later!


I'll try it out, but AFAIK turrets fire is rather inaccurate with this and sometimes they fire in a totally random direction. Can anyone confirm/deny this?
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline vyper

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For those more adventurous, make a custom weapon based off the maxim or whatever, set up it's fire rate and power usage appropriately.

Thus you can even get a tracer-fire feel to it:

(okay it's a poor shot but it's all I have left of my old campaign screenshots)
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Offline Taristin

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Mmmmmm.... Anuket goodness.
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Offline NGTM-1R

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...you know, that's probably it. The power usage, I mean. I'll have to check the tables, but I think that the problem may be the Terran Turret/Terran Huge Turret power usage (I remember very low figures for them) as opposed to that of the Maxim.

Edit: Just checked. All capital ship turrets have a power usage of .30. The Maxim has one of 1.0. Let's see what altering that does...
"Load sabot. Target Zaku, direct front!"

A Feddie Story