Okay. Tried it again. I'm still finding it hard to disable the Damocles' comm systems in time. In fact I ignored the fighters and only attacked her and still only managed to knock out a couple of them.
I'm going to try reducing the strength of the systems in FRED next time I play it.
About the Damocles blowing up when disabled. I know that's one way around a problem but it provides the player with an easy way to win the mission. How hard would it be to have the Damocles refuse to surrender (but keep fighting) until it's escort are killed (maybe even provide an extra couple of wings for the player to fight during this time?
After the Damocles managed to transmit it's message I was ordered to take out its engines. The problem is that when I tried I found that my shots weren't doing any damage to it. Have you made the Damocles invulnerable somewhere?
Apart from that I noticed very little in the way of bugs. There were a few in the briefing though.
1) In 1024x786 you can just barely see the edge of the capella Jump node icon. You might as well remove it.
2) Although the mission brief cuts from brief 1 to brief 2 if you press the back button it doesn't cut back.
3) In Brief 4 the grid isn't properly aligned. Just go to scene 3, press the cut view button. Paste View back in 4 and then save view.
I couldn't test the victory chains though cause I never managed to take out the comms
