Author Topic: Model and Normal Maps Status  (Read 148220 times)

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Offline Cobra

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true; the ribs were only mapped out in vanilla fs2.

glad i upgraded :D (slightly :nervous: )
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Offline Black Wolf

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Quote
Originally posted by Grimloq

No offence, Raa, but all of your HTL ships have no real visible difference between them and the old ones...


That's coz he's doing the vassy ships. Look at them shinemapped ingame and you'll notice the difference.
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Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline revomode

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This might sound stupid but...
What does HTL means?

 

Offline WMCoolmon

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Hardware Texturing & Lighting :p
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Offline revomode

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thanks...
it makes 3d graphics rendering easier and faster for the GPU, right?

 

Offline Taristin

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It's actually Hardware transformation and lighting. ;)

And it's infintely better, yes. :)
Freelance Modeler | Amateur Artist

 

Offline Unknown Target

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Krackers just reminded me with his latest topic. You're also missing the HTL Mjolnir that was made a long time ago.

 

Offline Trivial Psychic

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I'd figured I'd post this here.  I've been using GalEmp's highter detail Aten pof, and unfortunately there are some problems, mainly with the turrets.  I've noticed that when you're trying to knock out the rear flank turrets, weapons can shoot right through the hull, and sometimes you can't even target them at point-blank range.  The forward dorsal turrets are subject to this as well, but not to the same degree.
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Offline Grimloq

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Wait...

GalEmp = Galactic Emperor?
A alphabetically be in organised sentences should words.

 

Offline Trivial Psychic

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Correct.  AKA "GE".
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Offline Taristin

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Model: HTL Satis
Creator(s): Raa (with help frpm FireCrack and Triv Psych)
Status: Completed - barring catastrophey

http://www.hard-light.net/forums/index.php/topic,33352.0.html
Freelance Modeler | Amateur Artist

 

Offline Vasudan Admiral

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Figured i'd better update my ones just in case. I'll be releasing all these ones in a pack as soon as they're all complete.

-/-/-/-

Model: HTL Lucifer
Creator(s): VA
Status: Heirarchy setup stages
Pic: here
Thread: here
Comments: Won't be in-game finished for a couple of weeks yet. Very busy with other things.

-/-/-/-

Model: HTL Fenris (it wasn't here already ;) )
Creator(s): Mesh: Karma, UVing and everything else: VA
Status: Complete (final version not yet released)
Pic: here
Comments: A working version is in the media VPs, but a completely fixed and optimized version is waiting for release.

-/-/-/-

Model: HTL Trition
Creator(s): VA
Status: Complete, Awaiting release
Pic: here
Comments: Fully complete, and awaiting release.

-/-/-/-

Model: HTL Aeolus
Creator(s): Initial mesh by Raptor, rest by VA
Status: Complete, Awaiting release
Pic: here
Comments: Fully complete, and awaiting release.


On my to-do-but-not-yet-started list is the Arcadia, Poesidon, Chronos and Elysium in approximately that order. :)
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Offline Trivial Psychic

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Are you gonna make a variant of the Arcadia to match the GTI Riviera?  If you remember from the FS1 loading cutscene, there is a dorsal and ventral mast attatched to the flat section, possibly for the "experimental deflector shield" being devellopped there, as mentioned in some of the FS1 tech entries.
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Offline Vasudan Admiral

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Heh, i forgot one. :) (not a part of the planned HTL pack)

-/-/-/-

Model: HTL Ganymede
Creator(s): VA
Status: Peliminary mesh done, but i'll go over it again sometime.
Pic: here and here
Comments: It's being built in conjunction with a custom station for TI, so it's a tagalong ATM. It will become a full HTL job eventually. :)


As for Riviera, as it stands i don't think so unless someone specifically requests it for a particular reason. Here it is anyway, along with a question: Would people want the prong thing on the standard HTL arcadia model?
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Offline Ghost

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I see no reason why we shouldn't; after all, you added the big antennae things on your Lucy that weren't in there originally. As long as it doesn't interfere with the retarded FS flight paths...
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Offline karajorma

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Model it in as a seperate subsystem. Then if someone doesn't want it they can just set it to be destroyed.
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Offline FireCrack

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Update on erynies progress

Completed, but awaiting conversion and release.

VA, I have your high poly aeolus on my computer and i have no idea why if you havent released it, didnt you release it at one point but make a recall or somthing?
actualy, mabye not.
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Offline Black Wolf

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Quote
Originally posted by FireCrack
Update on erynies progress

Completed, but awaiting conversion and release.

VA, I have your high poly aeolus on my computer and i have no idea why if you havent released it, didnt you release it at one point but make a recall or somthing?


You have the quick pof version - it was never supposed to go ingame IIRC.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Vasudan Admiral

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Indeedy - it was really just a 3d WIP at that stage. TP added the nessecary pof data to get it ingame, which resulted in a few cool pictures, and that was cool. :)

And i think i'll go with Karajorma's subsystem suggestion when i eventually get to it - that sounds like the best approach to avoid angry Fredding mobs chasing me for screwing up their painstakingly placed waypoint path. ;)

Also, just so people know, the antennae on the lucifer are there because that's the way the FS1 cutscenes and command briefings showed it to be. I thought it looked cool and so put them back where they belong. :)
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Offline Trivial Psychic

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Quote
Originally posted by Vasudan Admiral
Indeedy - it was really just a 3d WIP at that stage. TP added the nessecary pof data to get it ingame, which resulted in a few cool pictures, and that was cool. :)

I kinda get a kick out of doing that some times. :nod:
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