Author Topic: Thoughts about Alpha 1  (Read 24480 times)

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Offline YodaSean

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What the game needs is a dynamic campaign, like in falcon 4.0.

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Offline Sandwich

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Quote
Originally posted by YodaSean:
What the game needs is a dynamic campaign, like in falcon 4.0.

? Never played that one; explain.



------------------
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Raven2001

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There was someone that was converting the FS1 campaign to FS2... can't remember who though... also, another good campaign would be about operation tresher, that hapens right before the FS1 camp
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Nico

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Quote
Originally posted by sandwich:
Quote
? Never played that one; explain.

[/b]

something I put in the FS3 wishlist too ('oh)
In FS2 that would be like this: you have a map of the nodes, you have your GTA fleets everywhere on it, each wing in each fleet has assigned missions, you pick the one that interest you (scout, strike...), you chosse your way (which jumpnode you'll follow and so on).
SCREW CANON!

  

Offline Setekh

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Quote
Originally posted by jonskowitz:
NOW you're cooking with gas!  Who are the people working on this project?  Or am I speaking with thier mighty god already  

 

Heh, but seriously - IIRC, there was someone from FS2 Sector working on it at one stage, but F2S, Hunter, and pretty much all of the people there have more or less disappeared off the face of the planet since a few months ago. We could always try resurrecting it.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Eishtmo

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Quote
Originally posted by venom2506:
In FS2 that would be like this: you have a map of the nodes, you have your GTA fleets everywhere on it, each wing in each fleet has assigned missions, you pick the one that interest you (scout, strike...), you chosse your way (which jumpnode you'll follow and so on).

Frankly, I rather have fun than do that  .  Really, how does that convey the story of Freespace?  All it does is turn a game into a simulation, and if you hadn't noticed, FS is not about simulation, its about fun.

------------------
I know there is a method, but all I see is madness.
Warpstorm  Bringing Disorder to Chaos, And Eventually We'll Get It Right.

---------

I know there is a method, but all I see is madness.

 

Offline aldo_14

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Quote
Originally posted by Raven2001:

They were these death black ships!!!!!!

Hmm... and you think they were Shivan?

Interesting.

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Offline YodaSean

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? Never played that one; explain.
[/quote]
The computer would make a bunch of missions depending on how the over all battle was going.  It was also fought in real-time, and you could choose not to do some missions so you could see how the battle worked out.  When you started a mission you would usually be in the middle of a much larger battle.

 

Offline Sandwich

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Sort of like the campaigns in Emperor: Battle for Dune, then? Hmmm, could be done in FS2. Just at the end of every mission have the pilot press 1 to go after the ship that escaped, press 2 to investigate the distress signal, press 3 to return to base, etc.


------------------
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Nico

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Quote
Originally posted by Eishtmo:
Frankly, I rather have fun than do that   .  Really, how does that convey the story of Freespace?  All it does is turn a game into a simulation, and if you hadn't noticed, FS is not about simulation, its about fun.

why would that kill fun? I don't get you. For the story, it should be like IW2. At fixed moments, you have scripted events and missions you can't avoid.
And why choosing the mission would turn FS2 into a simulation? <<
SCREW CANON!

 

Offline Slasher

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Sorry, this is a little off-topic, but...

Is there any interest in porting over the FS1 campaign to FreeSpace 2?  With or without some major/minor modifications and tweaking?

 

Offline YodaSean

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Yes.  That would be very cool.  If you could modify the missions slightly you could probably put beams in too.

 

Offline Sandwich

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Quote
Originally posted by YodaSean:
Yes.  That would be very cool.




------------------
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Nico

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Quote
Originally posted by YodaSean:
Yes.  That would be very cool.  If you could modify the missions slightly you could probably put beams in too.

That would be cool, but with only one type of beam: Lucifer's one. I really want to see the  FS1 (exact) campaign in FS2, with the improved gfx and so on. BTW, what about command briefings, speeches and so on, would that be difficult to put in FS2?
SCREW CANON!

 

Offline Sandwich

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Quote
Originally posted by venom2506:
BTW, what about command briefings, speeches and so on, would that be difficult to put in FS2?

All that stuff should be easy as pie. As far as I know, the command briefing ANI format didn't change from FS1 to FS2 (actually, now that I think of it, they are at different resolutions - FS1 ANI's are square-ish, while the FS2 ANI's are "wide-screen"... hmmm). Voice is no prob, though.  



------------------
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Eishtmo

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I didn't say chosing missions wouldn't be fun.  I said doing it the way stated is not fun.  I don't want to have to plan routes, pick pilots, crap like that.  I just want to fly the mission and kill lots and lots of Shivans.  Is that so much to ask?

There is a very delicate balance of fun and simulation in FS as is, and probably should be left that way.  I'm also violently against seeing canopy struts.

------------------
Visit Warpstorm.  Do it now.

---------

I know there is a method, but all I see is madness.
Warpstorm  Bringing Disorder to Chaos, And Eventually We'll Get It Right.

---------

I know there is a method, but all I see is madness.

 

Offline Sandwich

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Quote
Originally posted by Eishtmo:
I just want to fly the mission and kill lots and lots of Shivans.  Is that so much to ask?
Well, in general, no, but the thing is that it's been done more than enough times, and people are trying to find new ways to make the game fun.

 
Quote
Originally posted by Eishtmo:
I'm also violently against seeing canopy struts.
   


------------------
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Slasher

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Quote
Originally posted by sandwich:
All that stuff should be easy as pie. As far as I know, the command briefing ANI format didn't change from FS1 to FS2 (actually, now that I think of it, they are at different resolutions - FS1 ANI's are square-ish, while the FS2 ANI's are "wide-screen"... hmmm). Voice is no prob, though.  


The .ani format hasn't changed a bit.  As sandwich noted, the size and shape of the FS1 command briefs is a bit different than that of the FS2 animations, but I've already tried it out and they work without a problem.  Ditto for the FS1 briefings, debriefings, in-mission voice overs - they can all be ported over without a hitch.  The cool thing is that those of us who have FS1 and a tiny bit of expertise with VPVIEW would never have to download a big 30MB+ package of FS1 command briefs or sound files.  

For that matter, porting the entire FS1 game over to FS2 wouldn't require too much technical knowledge at all.  Converting FS1 missions over to FreeSpace 2 involves the simple matter of extracting them from the proper .vp file and changing their extension to .fs2.  Sure, they won't have any background to speak of, some of the briefing icons will be out of place, and there won't be any flashy beams, but those would be easy matters to "correct", assuming we'd want to edit the mission in the first place.  In theory, even the menu and main hall graphics could be carried over, although that'd be a slightly bigger task.  Still, imagine playing FS1 with the FS2 music.  Or...if you're one of those really oldskool types, playing FS1 with the FS1 music in FS2.  Okay, so that sort of defeats the original purpose  , but I'm just spewing ideas here.

If only we had enough determination to get such a project done...


*cough*

 

Offline Sandwich

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Have you actually tried renaming a .FSM file to .FS2 and seeing that it works? Cause if it's that easy...

But what about the campaign file? Does that one work with just a rename, or does it need a manual re-doing?

------------------
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 
 
Quote
Originally posted by Setekh:
 

We could always try resurrecting it.

I'm there dude!  I'm kept a bit busy with my own project right now (Starfighter:Final days conversion.  Evaluate the demo now available at http://www.homestead.com/jskgames/home.html  :lol , but it SHOULD be about wrapped up by christmas (I hope, or at least in such a state that I can hand it over to my staff and have them finish it).

Do we want to use the original FS campaign, or do you want to use my idea for the GTD Intrepid campaign (could always do both I guess).

...And there is no way in hell ANY Galactic Terran or Parlimentary Vasudan ship is going to have beams or freakin' flak.  If we do this lets do it right and remain true to the time period (but at least we'll be able to properly model the Lucifer's beam cannons!)

Might this warrent its own forum I wonder? (if we can get a staff together that is...)
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.