Author Topic: Beams & Kills  (Read 1628 times)

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Offline Trivial Psychic

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I was just playing as a Minbari in a TBP mission, and noted that I got no kills.  The Minbari fighter is armed with a single bank of 3 alternating beam fire points, though it does have some secondary loadout too, which I didn't use.  I recall hearing some time ago that beams didn't count for kills.  I assumed that this had been fixed, but it seems to have not been, or it has broken.  Since TBP has beam-equipped fighters (as does Inferno R2 but that's not out yet), I submit that this needs to be repaired soon.  For the record, I was using Taylor's latest build with the -rlm thing.
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Offline Bobboau

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ARGH! haven't I fixed this like five times already!?!
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Offline Goober5000

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Fixed and broken something else, more like it. :p

I thought I finally solved the problem though.  It's tricky because fighterbeams have to count for kills while capship beams can't.  TP, can you post the table entry here?

 

Offline Trivial Psychic

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Actually, I can't... sorry.  Its the Nial primary beam from TBP 3.0, unfortunately for me its in the VP, which crashes my copy of VP-view 2.0 every time I try to access it.
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Offline karajorma

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Try VPView 1.3 instead :)
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Offline Bobboau

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well make a check for if the beam is a fighter beam (either check if the parent is a fighter/bomber or if the beam is type c (?) )
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learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  

Offline Goober5000

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Well, the beam itself should check if its parent is a fighter or bomber.