Originally posted by Singh
wait...does this mean we can actually _fly_ capships? O_O
Well, yeah, but that's not anything new. It was just an idea I had drifting around a long time ago, to make it easier to import ship models into Freespace 2 without having to design new interface art. Meaning it's much easier/faster to get ships ingame.
Given a way to shade the models, a way to render a grid in 3D, and a way to cut off rendering of a ship's model, the retail FS2-style graphics could be duplicated pretty well. (With the whole wireframe-textured ship animation)
Bobb: That's another thing I was thinking of doing, although I'm not sure how hard that'll be since I have to make sure that the 2D lines take into account if the gun is underneath the ship.
Edit: Also, if I had a way to shade the ship, I could dynamically generate briefing icons as well.
