ROFL!!!!!!!!!!
OMG!
I just realized that bug could become a FEATURE! Bobbeau, can you adapt this so that people can make a weapon/missile that is in fact another engine for your ship (think a refit modification on missions that you cant change your loadout on!) or a secondary afterburner booster?!
Starlancer had something like that! You could, instead of mounting missiles, mount extra afterburner fuel pods. But this is even cooler than that. Gotta go faster? MOUNT MORE ENGINES! ROFL! PLEASE expand upon this.
Practical future applications: If we take this step, we take a step toward the ability to have ultimate loadout control: The missile list wouldnt be just missiles anymore --- it'd be extra EQUIPMENT. Cloaking devices. Experimental warp drives you can't unmount by order of mission designer. Prototype beam cannons. A secondary shield energy injector for faster shield regeneration. A shield capacity booster. Armor upgrades. Enhanced radar systems (think Porto-AWACS). Retro rockets for backward thrust. Think about the possibilties....
I would LOVE to try my hand at balancing "rocket booster missiles" that you cant fire but boost your top speed/ab whatever ^_^
It all starts with one: full support for AB-boosting, missilebay mounted ENGINE PODS!