Author Topic: X Wing (need advices on texturing and so on)  (Read 14084 times)

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Offline Carl

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X Wing (need advices on texturing and so on)
Quote
Originally posted by MetalDestroyer
Ok. How to know the poly count in Truespace?


select the x-wing and right-click on the white arrow button. A window should pop up in the lower left hand corner of your screen, and on the left edge of it, about 2/3rds of the way down, it should say #faces. the number to the right of that is the poly count. a face is another word for a polygon.

Quote
Originally posted by MetalDestroyer
and how to reduce cylinder side ?


right click the add cylinder button. another window should pop up in the lower left hand corner of your screen. in the white box to the right of where it says longitude, change it to 18 or fewer. best to stay above 10. while you're there, make sure the latitude is 2 and the top radius is 1. when you've made your adjustments click on the add cylinder button to create a cylinder and replace the old ones on your model with those.
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Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
Ok, actually the model has 1456 poly, and the cylinder has per default setting :
- Latitude 2
- Longitude 16
- Radius 1

Gun has 146 poly, and for the wing + gun, they have 303 poly.
« Last Edit: January 15, 2005, 06:52:33 am by 1984 »

 

Offline Carl

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X Wing (need advices on texturing and so on)
alright, now just add detail to the body.
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Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
Is it possible to make that effect in Truespace without redone the body ?


 

Offline DaBrain

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X Wing (need advices on texturing and so on)
Quote
Originally posted by MetalDestroyer
DaBrain, i try to load the entire X wing, but, I've got an error message said, Unable to determine file type.


It is a *.cob file, right?
The problem is that you've used mutiple 'parts'
You can neither load it to Lith, nor convert it to *.pof like this.

Quote

But if i load just a part of the entire model (guns, r2d2, wings, reactor, main part), it work perfect. But when convert into 3ds format, for some part it is impossible de convert them, because my group is mistaken due to an outnumber of cylinders/cube (guns/wing).


That's the proof for what I just wrote.

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Otherwise, i can't open those .3ds with 3DS Max 5.

Well, this should work.
I hope you've used "import" in MAX.

Quote

Is it possible to texturized the model into Lith Unwrap ?

You can only unwrap it in Lith. You'll need another software to create the texture. But you can load a texture in Lith.


BTW the effect on this pic could be bumpmapping.
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Offline Carl

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X Wing (need advices on texturing and so on)
Quote
Originally posted by MetalDestroyer
Is it possible to make that effect in Truespace without redone the body ?


yes. just use the various polygon draw tools and beveling.
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Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
Where exactly are "various polygon draw tools" ??

 

Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
DaBrain : So if i want to convert my entire model into pof, how do i do ?

 

Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
I try the beveling, but i can't bevel elsewhere than the main face.
Here the problem :


As you can see, if i bevel the red zone, Ts bevels only the face selected or i want bevel inside the face selected, to looks like to the last picture.
How to do that ?

 

Offline DaBrain

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X Wing (need advices on texturing and so on)
Quote
Originally posted by MetalDestroyer
DaBrain : So if i want to convert my entire model into pof, how do i do ?

I don't know if this is possible.

You'd have to join all parts to one mesh.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Gank

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X Wing (need advices on texturing and so on)
Add more polys to the main body smoothing it out before you start bevelling stuff. The nose cone should be more curved for example.

 

Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
How to smooth poly ? Which button ?

 

Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
Is it better ?


 

Offline Gank

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X Wing (need advices on texturing and so on)
Eh, theres no smooth poly button, least not one that does what I mean. What I mean is rework the nose cone and body to be more accurate before you start beveling stuff like hull plates, as it just looks like a box at the minute.

 

Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
Is it better ? Or i have still to accurate the body


 

Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
What is the difference between Object Union and Glue option ?

 

Offline StratComm

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X Wing (need advices on texturing and so on)
One's a boolean (object union), which takes two seperate pieces of geometry and makes them one.  If it works properly it will eliminate vertexes and faces within the outermost volume, and create edges where two faces meet.  Gluing is just a grouping tool , and the pieces will remain seperate and can be moved seperately but will not be combinable through geometry modifications.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Gank

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X Wing (need advices on texturing and so on)
Definite improvement, nose cone could do with being narrower though, roughly half the width of the fuselage below the cockpit with the fuselage tapered into it.

 

Offline Bobboau

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X Wing (need advices on texturing and so on)
booliens will make a mess of your geometry, you need to be able to fix this after it happens.
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Offline MetalDestroyer

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X Wing (need advices on texturing and so on)
Ok, thx for all. So the best thing, if i want to make a scp ship and import the entire, is to use Object Union , right ?

I don't know how to make irregular plates, so, just for fun, i mount all the part, just to see what it be look like.

The actual model have 2048 poly, and soon, i will to redone the entire wing with better detail.
The main part took 858 poly.